Struct splits_io_api::Game

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pub struct Game {
    pub categories: Option<Vec<Category>>,
    pub created_at: Box<str>,
    pub id: Box<str>,
    pub name: Box<str>,
    pub shortname: Option<Box<str>>,
    pub updated_at: Box<str>,
}
Expand description

A Game is a collection of information about a game, and a container for Categories.

API Documentation

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§categories: Option<Vec<Category>>

The known speedrun categories for this game.

§created_at: Box<str>

The time and date at which this game was created on splits.io. This field conforms to ISO 8601.

§id: Box<str>

The unique ID of the game.

§name: Box<str>

The full title of the game, like “Super Mario Sunshine”.

§shortname: Option<Box<str>>

A shortened title of the game, like “sms”, if it is known. Where possible, this name tries to match with those on SpeedRunsLive and/or Speedrun.com.

§updated_at: Box<str>

The time and date at which this game was most recently modified on splits.io. This field conforms to ISO 8601.

Implementations§

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impl Game

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pub async fn search(client: &Client, name: &str) -> Result<Vec<Game>, Error>

Searches for a Game based on the name of the game.

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pub async fn get(client: &Client, shortname: &str) -> Result<Game, Error>

Gets a Game based on the shortened title of the game.

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pub async fn categories(&self, client: &Client) -> Result<Vec<Category>, Error>

Gets the Categories that belong to the Game based on the shortened title of the game.

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pub async fn runs(&self, client: &Client) -> Result<Vec<Run>, Error>

Gets the Runs that belong to the Game based on the shortened title of the game.

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pub async fn runners(&self, client: &Client) -> Result<Vec<Runner>, Error>

Gets the Runners that belong to the Game based on the shortened title of the game.

Trait Implementations§

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impl Debug for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Game

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more

Auto Trait Implementations§

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnwindSafe for Game

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,