pub struct Settings<'a> {
    pub game_id: Option<&'a str>,
    pub category_id: Option<&'a str>,
    pub notes: Option<&'a str>,
    pub visibility: Option<Visibility>,
}
Expand description

The settings for a Race.

Fields§

§game_id: Option<&'a str>

The ID of the Game that is being raced.

§category_id: Option<&'a str>

The ID of the Category that is being raced.

§notes: Option<&'a str>

Any notes that are associated with the Race.

§visibility: Option<Visibility>

The visibility of the Race.

Trait Implementations§

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