pub trait GraphicsTarget<V: GlowVertexAttribs> {
// Required methods
fn state(&self) -> &GraphicsState<V>;
fn state_mut(&mut self) -> &mut GraphicsState<V>;
}pub trait GraphicsTarget<V: GlowVertexAttribs> {
// Required methods
fn state(&self) -> &GraphicsState<V>;
fn state_mut(&mut self) -> &mut GraphicsState<V>;
}