pub struct GraphicsState<V: GlowVertexAttribs> {
pub main_camera: Camera,
pub color: [f32; 4],
pub stream: VertexStream<V, GraphicsBatch>,
}Fields§
§main_camera: Camera§color: [f32; 4]§stream: VertexStream<V, GraphicsBatch>Implementations§
Source§impl<V: GlowVertexAttribs> GraphicsState<V>
impl<V: GlowVertexAttribs> GraphicsState<V>
Trait Implementations§
Source§impl<V: GlowVertexAttribs> Clone for GraphicsState<V>
impl<V: GlowVertexAttribs> Clone for GraphicsState<V>
Source§impl<V: GlowVertexAttribs> Default for GraphicsState<V>
impl<V: GlowVertexAttribs> Default for GraphicsState<V>
Source§impl<V: GlowVertexAttribs> GraphicsTarget<V> for GraphicsState<V>
impl<V: GlowVertexAttribs> GraphicsTarget<V> for GraphicsState<V>
Auto Trait Implementations§
impl<V> Freeze for GraphicsState<V>
impl<V> !RefUnwindSafe for GraphicsState<V>
impl<V> !Send for GraphicsState<V>
impl<V> !Sync for GraphicsState<V>
impl<V> Unpin for GraphicsState<V>where
V: Unpin,
impl<V> UnsafeUnpin for GraphicsState<V>
impl<V> !UnwindSafe for GraphicsState<V>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more