pub struct Text {Show 13 fields
pub shader: Option<ShaderRef>,
pub font: Cow<'static, str>,
pub size: f32,
pub text: Cow<'static, str>,
pub tint: Rgba<f32>,
pub horizontal_align: HorizontalAlign,
pub vertical_align: VerticalAlign,
pub width: Option<f32>,
pub height: Option<f32>,
pub uniforms: HashMap<Cow<'static, str>, GlowUniformValue>,
pub transform: Transform<f32, f32, f32>,
pub blending: Option<GlowBlending>,
pub screen_space: bool,
}Fields§
§shader: Option<ShaderRef>§font: Cow<'static, str>§size: f32§text: Cow<'static, str>§tint: Rgba<f32>§horizontal_align: HorizontalAlign§vertical_align: VerticalAlign§width: Option<f32>§height: Option<f32>§uniforms: HashMap<Cow<'static, str>, GlowUniformValue>§transform: Transform<f32, f32, f32>§blending: Option<GlowBlending>§screen_space: boolImplementations§
Source§impl Text
impl Text
pub fn new(shader: ShaderRef) -> Self
pub fn shader(self, value: ShaderRef) -> Self
pub fn font(self, value: impl Into<Cow<'static, str>>) -> Self
pub fn size(self, value: f32) -> Self
pub fn text(self, value: impl Into<Cow<'static, str>>) -> Self
pub fn tint(self, value: Rgba<f32>) -> Self
pub fn horizontal_align(self, value: HorizontalAlign) -> Self
pub fn vertical_align(self, value: VerticalAlign) -> Self
pub fn width(self, value: f32) -> Self
pub fn height(self, value: f32) -> Self
pub fn uniform(self, key: Cow<'static, str>, value: GlowUniformValue) -> Self
pub fn transform(self, value: Transform<f32, f32, f32>) -> Self
pub fn position(self, value: Vec2<f32>) -> Self
pub fn orientation(self, value: Quaternion<f32>) -> Self
pub fn rotation(self, angle_radians: f32) -> Self
pub fn scale(self, value: Vec2<f32>) -> Self
pub fn blending(self, value: GlowBlending) -> Self
pub fn screen_space(self, value: bool) -> Self
pub fn get_local_space_bounding_box( &self, context: &DrawContext, compact: bool, ) -> Option<Rect<f32, f32>>
Trait Implementations§
Source§impl Drawable for Text
impl Drawable for Text
fn draw( &self, context: &mut DrawContext, graphics: &mut dyn GraphicsTarget<Vertex>, )
Auto Trait Implementations§
impl Freeze for Text
impl !RefUnwindSafe for Text
impl !Send for Text
impl !Sync for Text
impl Unpin for Text
impl !UnwindSafe for Text
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more