#[non_exhaustive]#[repr(u32)]pub enum SpvFragmentShadingRateMask_ {
SpvFragmentShadingRateMaskNone = 0,
SpvFragmentShadingRateVertical2PixelsMask = 1,
SpvFragmentShadingRateVertical4PixelsMask = 2,
SpvFragmentShadingRateHorizontal2PixelsMask = 4,
SpvFragmentShadingRateHorizontal4PixelsMask = 8,
}Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
SpvFragmentShadingRateMaskNone = 0
SpvFragmentShadingRateVertical2PixelsMask = 1
SpvFragmentShadingRateVertical4PixelsMask = 2
SpvFragmentShadingRateHorizontal2PixelsMask = 4
SpvFragmentShadingRateHorizontal4PixelsMask = 8
Trait Implementations§
Source§impl Clone for SpvFragmentShadingRateMask_
impl Clone for SpvFragmentShadingRateMask_
Source§fn clone(&self) -> SpvFragmentShadingRateMask_
fn clone(&self) -> SpvFragmentShadingRateMask_
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SpvFragmentShadingRateMask_
impl Debug for SpvFragmentShadingRateMask_
Source§impl Hash for SpvFragmentShadingRateMask_
impl Hash for SpvFragmentShadingRateMask_
impl Copy for SpvFragmentShadingRateMask_
impl Eq for SpvFragmentShadingRateMask_
impl StructuralPartialEq for SpvFragmentShadingRateMask_
Auto Trait Implementations§
impl Freeze for SpvFragmentShadingRateMask_
impl RefUnwindSafe for SpvFragmentShadingRateMask_
impl Send for SpvFragmentShadingRateMask_
impl Sync for SpvFragmentShadingRateMask_
impl Unpin for SpvFragmentShadingRateMask_
impl UnwindSafe for SpvFragmentShadingRateMask_
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more