pub enum ImmediatesBindingMode {
Last,
Absolute,
}Variants§
Last
Always place the immediates binding one binding after the max binding of the set. TODO(davnotdev): Once again, sounds like a great idea but what about mirroring? If you have a fragment and vertex shader with hidden bindings, you will run into issues
Absolute
Place the immediates binding in a fixed binding index.
Trait Implementations§
Source§impl Clone for ImmediatesBindingMode
impl Clone for ImmediatesBindingMode
impl Copy for ImmediatesBindingMode
Source§impl Debug for ImmediatesBindingMode
impl Debug for ImmediatesBindingMode
Source§impl Default for ImmediatesBindingMode
impl Default for ImmediatesBindingMode
impl Eq for ImmediatesBindingMode
Source§impl PartialEq for ImmediatesBindingMode
impl PartialEq for ImmediatesBindingMode
impl StructuralPartialEq for ImmediatesBindingMode
Auto Trait Implementations§
impl Freeze for ImmediatesBindingMode
impl RefUnwindSafe for ImmediatesBindingMode
impl Send for ImmediatesBindingMode
impl Sync for ImmediatesBindingMode
impl Unpin for ImmediatesBindingMode
impl UnsafeUnpin for ImmediatesBindingMode
impl UnwindSafe for ImmediatesBindingMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more