pub type MslShaderInput = MslShaderInterfaceVar;Aliased Type§
#[repr(C)]pub struct MslShaderInput {
pub location: u32,
pub format: MslShaderVariableFormat,
pub builtin: SpvBuiltIn,
pub vecsize: u32,
}Fields§
§location: u32§format: MslShaderVariableFormat§builtin: SpvBuiltIn§vecsize: u32