#[repr(C)]pub struct MslShaderInterfaceVar {
pub location: u32,
pub format: MslVertexFormat,
pub builtin: SpvBuiltIn,
pub vecsize: u32,
}Fields§
§location: u32§format: MslVertexFormat§builtin: SpvBuiltIn§vecsize: u32Trait Implementations§
Source§impl Clone for MslShaderInterfaceVar
impl Clone for MslShaderInterfaceVar
Source§fn clone(&self) -> MslShaderInterfaceVar
fn clone(&self) -> MslShaderInterfaceVar
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MslShaderInterfaceVar
impl Debug for MslShaderInterfaceVar
Source§impl Hash for MslShaderInterfaceVar
impl Hash for MslShaderInterfaceVar
Source§impl PartialEq for MslShaderInterfaceVar
impl PartialEq for MslShaderInterfaceVar
impl Copy for MslShaderInterfaceVar
impl Eq for MslShaderInterfaceVar
impl StructuralPartialEq for MslShaderInterfaceVar
Auto Trait Implementations§
impl Freeze for MslShaderInterfaceVar
impl RefUnwindSafe for MslShaderInterfaceVar
impl Send for MslShaderInterfaceVar
impl Sync for MslShaderInterfaceVar
impl Unpin for MslShaderInterfaceVar
impl UnwindSafe for MslShaderInterfaceVar
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more