#[repr(C)]pub struct MslShaderInterfaceVar2 {
pub location: u32,
pub format: MslShaderVariableFormat,
pub builtin: SpvBuiltIn,
pub vecsize: u32,
pub rate: MslShaderVariableRate,
}Fields§
§location: u32§format: MslShaderVariableFormat§builtin: SpvBuiltIn§vecsize: u32§rate: MslShaderVariableRateTrait Implementations§
Source§impl Clone for MslShaderInterfaceVar2
impl Clone for MslShaderInterfaceVar2
Source§fn clone(&self) -> MslShaderInterfaceVar2
fn clone(&self) -> MslShaderInterfaceVar2
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MslShaderInterfaceVar2
impl Debug for MslShaderInterfaceVar2
Source§impl Hash for MslShaderInterfaceVar2
impl Hash for MslShaderInterfaceVar2
Source§impl PartialEq for MslShaderInterfaceVar2
impl PartialEq for MslShaderInterfaceVar2
impl Copy for MslShaderInterfaceVar2
impl Eq for MslShaderInterfaceVar2
impl StructuralPartialEq for MslShaderInterfaceVar2
Auto Trait Implementations§
impl Freeze for MslShaderInterfaceVar2
impl RefUnwindSafe for MslShaderInterfaceVar2
impl Send for MslShaderInterfaceVar2
impl Sync for MslShaderInterfaceVar2
impl Unpin for MslShaderInterfaceVar2
impl UnwindSafe for MslShaderInterfaceVar2
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more