pub struct Animation {Show 20 fields
pub name: String,
pub duration: f32,
pub event_timeline: Option<EventTimeline>,
pub bone_timelines: Vec<BoneTimeline>,
pub deform_timelines: Vec<DeformTimeline>,
pub sequence_timelines: Vec<SequenceTimeline>,
pub slot_attachment_timelines: Vec<AttachmentTimeline>,
pub slot_color_timelines: Vec<ColorTimeline>,
pub slot_rgb_timelines: Vec<RgbTimeline>,
pub slot_alpha_timelines: Vec<AlphaTimeline>,
pub slot_rgba2_timelines: Vec<Rgba2Timeline>,
pub slot_rgb2_timelines: Vec<Rgb2Timeline>,
pub ik_constraint_timelines: Vec<IkConstraintTimeline>,
pub transform_constraint_timelines: Vec<TransformConstraintTimeline>,
pub path_constraint_timelines: Vec<PathConstraintTimeline>,
pub physics_constraint_timelines: Vec<PhysicsConstraintTimeline>,
pub physics_reset_timelines: Vec<PhysicsConstraintResetTimeline>,
pub slider_time_timelines: Vec<SliderConstraintTimeline>,
pub slider_mix_timelines: Vec<SliderConstraintTimeline>,
pub draw_order_timeline: Option<DrawOrderTimeline>,
}Fields§
§name: String§duration: f32§event_timeline: Option<EventTimeline>§bone_timelines: Vec<BoneTimeline>§deform_timelines: Vec<DeformTimeline>§sequence_timelines: Vec<SequenceTimeline>§slot_attachment_timelines: Vec<AttachmentTimeline>§slot_color_timelines: Vec<ColorTimeline>§slot_rgb_timelines: Vec<RgbTimeline>§slot_alpha_timelines: Vec<AlphaTimeline>§slot_rgba2_timelines: Vec<Rgba2Timeline>§slot_rgb2_timelines: Vec<Rgb2Timeline>§ik_constraint_timelines: Vec<IkConstraintTimeline>§transform_constraint_timelines: Vec<TransformConstraintTimeline>§path_constraint_timelines: Vec<PathConstraintTimeline>§physics_constraint_timelines: Vec<PhysicsConstraintTimeline>§physics_reset_timelines: Vec<PhysicsConstraintResetTimeline>§slider_time_timelines: Vec<SliderConstraintTimeline>§slider_mix_timelines: Vec<SliderConstraintTimeline>§draw_order_timeline: Option<DrawOrderTimeline>Trait Implementations§
Auto Trait Implementations§
impl Freeze for Animation
impl RefUnwindSafe for Animation
impl Send for Animation
impl Sync for Animation
impl Unpin for Animation
impl UnwindSafe for Animation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more