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Animation

Struct Animation 

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pub struct Animation { /* private fields */ }

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impl Animation

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pub const DEFAULT_COLOR: [f32; 4]

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pub fn new(name: impl Into<String>) -> Self

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pub fn get_name(&self) -> &str

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pub fn get_duration(&self) -> f32

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pub fn set_duration(&mut self, duration: f32)

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pub fn get_color(&self) -> [f32; 4]

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pub fn get_color_mut(&mut self) -> &mut [f32; 4]

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pub fn apply( &self, skeleton: &mut Skeleton, last_time: f32, time: f32, looped: bool, events: Option<&mut Vec<Event>>, alpha: f32, from: MixFrom, add: bool, out: bool, applied_pose: bool, )

C++ Animation::apply(Skeleton&, float, float, bool, Array<Event*>*, float, MixFrom, bool, bool, bool).

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pub fn search(frames: &[f32], target: f32) -> i32

C++ Animation::search(Array<float>&, float).

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pub fn search_with_step(frames: &[f32], target: f32, step: i32) -> i32

C++ Animation::search(Array<float>&, float, int).

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pub fn has_timeline(&self, ids: &[u64]) -> bool

C++ Animation::hasTimeline(Array<PropertyId>&).

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pub fn get_bones(&self) -> Vec<usize>

Returns the Skeleton::get_bones() indices affected by this animation.

This matches C++ Animation::getBones() for callers such as Slider constraints. The returned indices preserve the first-seen bone timeline order.

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pub fn get_timelines(&self) -> impl Iterator<Item = TimelineRef<'_>> + '_

Trait Implementations§

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impl Clone for Animation

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fn clone(&self) -> Animation

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Animation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.