SpineRenderer

Struct SpineRenderer 

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pub struct SpineRenderer { /* private fields */ }

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impl SpineRenderer

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pub fn new(device: &Device, color_format: TextureFormat) -> Self

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pub fn texture_bind_group_layout(&self) -> &BindGroupLayout

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pub fn update_globals_ortho_centered( &self, queue: &Queue, width: f32, height: f32, )

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pub fn update_globals_matrix( &self, queue: &Queue, clip_from_world: [[f32; 4]; 4], )

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pub fn upload(&mut self, device: &Device, queue: &Queue, draw_list: &DrawList)

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pub fn render<'a>( &'a self, pass: &mut RenderPass<'a>, draw_list: &'a DrawList, textures: &'a dyn TextureProvider, )

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