[][src]Struct spine::animation::AnimationState

pub struct AnimationState { /* fields omitted */ }

Methods

impl AnimationState[src]

pub fn new(data: &AnimationStateData) -> AnimationState[src]

pub fn update(&mut self, delta: f32)[src]

pub fn clear_track(&self, track: TrackIndex)[src]

pub fn clear(&self)[src]

pub fn set(
    &mut self,
    animation: &Animation,
    track_index: TrackIndex,
    do_loop: bool
)
[src]

pub fn set_by_name(
    &mut self,
    animation_name: &str,
    track_index: TrackIndex,
    do_loop: bool
)
[src]

pub fn apply(&self, skeleton: &mut Skeleton) -> bool[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.