pub struct AnimationStateData { /* private fields */ }Implementations§
Source§impl AnimationStateData
impl AnimationStateData
pub fn new(data: &SkeletonData) -> Self
Auto Trait Implementations§
impl !Send for AnimationStateData
impl !Sync for AnimationStateData
impl Freeze for AnimationStateData
impl RefUnwindSafe for AnimationStateData
impl Unpin for AnimationStateData
impl UnsafeUnpin for AnimationStateData
impl UnwindSafe for AnimationStateData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more