Struct spine_data::spine::Spine
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pub struct Spine { pub slots: Vec<Slot>, pub skeleton: Skeleton, pub animations: HashMap<String, Animation>, pub skins: HashMap<String, HashMap<String, HashMap<String, SkinAttachment>>>, pub bones: Vec<Bone>, pub transform: Vec<TransformConstraints>, pub ik: Vec<()>, pub events: HashMap<String, Event>, }
Fields
slots: Vec<Slot>
skeleton: Skeleton
animations: HashMap<String, Animation>
skins: HashMap<String, HashMap<String, HashMap<String, SkinAttachment>>>
bones: Vec<Bone>
transform: Vec<TransformConstraints>
ik: Vec<()>
events: HashMap<String, Event>
Methods
impl Spine
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Trait Implementations
impl Clone for Spine
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fn clone(&self) -> Spine
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more