DetachedSkeletonState

Struct DetachedSkeletonState 

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pub struct DetachedSkeletonState {
    pub slots: Vec<(usize, usize, BoneState, usize, usize)>,
    /* private fields */
}
Expand description

A state manager when you can’t use a lifetime reference to a Skeleton.

Instead you must pass in a reference to the skeleton when calling methods on here.

Care is needed to make sure it’s the correct Skeleton instance, otherwise there will be errors.

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§slots: Vec<(usize, usize, BoneState, usize, usize)>

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impl DetachedSkeletonState

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pub fn new() -> Self

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pub fn bones<'a>( &'a self, skeleton: &'a Skeleton, ) -> Vec<(&'a Bone, &'a BoneState)>

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pub fn pose(&mut self, skeleton: &Skeleton)

Trait Implementations§

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impl Clone for DetachedSkeletonState

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fn clone(&self) -> DetachedSkeletonState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DetachedSkeletonState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DetachedSkeletonState

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fn default() -> DetachedSkeletonState

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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fn instrument(self, span: Span) -> Instrumented<Self>

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impl<T, U> Into<U> for T
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Calls U::from(self).

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where T: Clone,

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type Owned = T

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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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type Error = <U as TryFrom<T>>::Error

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