pub struct Animation {
pub id: String,
pub name: String,
pub paused_state: bool,
pub play_state: String,
pub playback_rate: f64,
pub start_time: f64,
pub current_time: f64,
pub type: AnimationType,
pub source: Option<AnimationEffect>,
pub css_id: Option<String>,
pub view_or_scroll_timeline: Option<ViewOrScrollTimeline>,
}Expand description
Animation instance. Animation
Fields§
§id: StringAnimation’s id.
name: StringAnimation’s name.
paused_state: boolAnimation’s internal paused state.
play_state: StringAnimation’s play state.
playback_rate: f64Animation’s playback rate.
start_time: f64Animation’s start time.
Milliseconds for time based animations and
percentage [0 - 100] for scroll driven animations
(i.e. when viewOrScrollTimeline exists).
current_time: f64Animation’s current time.
type: AnimationTypeAnimation type of Animation.
source: Option<AnimationEffect>Animation’s source animation node.
css_id: Option<String>A unique ID for Animation representing the sources that triggered this CSS
animation/transition.
view_or_scroll_timeline: Option<ViewOrScrollTimeline>View or scroll timeline
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Animation
impl<'de> Deserialize<'de> for Animation
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Animation, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Animation, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for Animation
impl Serialize for Animation
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for Animation
Auto Trait Implementations§
impl Freeze for Animation
impl RefUnwindSafe for Animation
impl Send for Animation
impl Sync for Animation
impl Unpin for Animation
impl UnwindSafe for Animation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more