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AgentAction

Enum AgentAction 

Source
pub enum AgentAction {
Show 40 variants Click(String), ClickAll(String), ClickPoint { x: f64, y: f64, }, ClickHold { selector: String, hold_ms: u64, }, ClickHoldPoint { x: f64, y: f64, hold_ms: u64, }, DoubleClick(String), DoubleClickPoint { x: f64, y: f64, }, RightClick(String), RightClickPoint { x: f64, y: f64, }, WaitForAndClick(String), ClickDrag { from: String, to: String, modifier: Option<u32>, }, ClickDragPoint { from_x: f64, from_y: f64, to_x: f64, to_y: f64, modifier: Option<u32>, }, Type { value: String, }, Fill { selector: String, value: String, }, Clear(String), Press(String), KeyDown(String), KeyUp(String), Select { selector: String, value: String, }, Focus(String), Blur(String), Hover(String), HoverPoint { x: f64, y: f64, }, ScrollY(f64), ScrollX(f64), ScrollTo { selector: String, }, ScrollToPoint { x: f64, y: f64, }, InfiniteScroll(u32), Wait(u64), WaitFor(String), WaitForWithTimeout { selector: String, timeout: u64, }, WaitForNavigation, WaitForDom { selector: Option<String>, timeout: u64, }, Navigate(String), GoBack, GoForward, Reload, SetViewport { width: u32, height: u32, device_scale_factor: Option<f64>, mobile: Option<bool>, }, Evaluate(String), Screenshot,
}
Expand description

All possible agent actions.

Each variant is an externally-tagged enum so the JSON format is { "Click": "selector" } or { "ClickPoint": { "x": 100, "y": 200 } }.

Variants§

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Click(String)

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ClickAll(String)

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ClickPoint

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ClickHold

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§selector: String
§hold_ms: u64
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ClickHoldPoint

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§hold_ms: u64
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DoubleClick(String)

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DoubleClickPoint

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RightClick(String)

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RightClickPoint

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WaitForAndClick(String)

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ClickDrag

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§from: String
§modifier: Option<u32>
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ClickDragPoint

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§from_x: f64
§from_y: f64
§to_x: f64
§to_y: f64
§modifier: Option<u32>
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Type

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§value: String
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Fill

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§selector: String
§value: String
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Clear(String)

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Press(String)

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KeyDown(String)

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KeyUp(String)

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Select

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§selector: String
§value: String
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Focus(String)

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Blur(String)

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Hover(String)

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HoverPoint

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ScrollY(f64)

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ScrollX(f64)

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ScrollTo

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§selector: String
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ScrollToPoint

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InfiniteScroll(u32)

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Wait(u64)

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WaitFor(String)

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WaitForWithTimeout

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§selector: String
§timeout: u64
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WaitForNavigation

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WaitForDom

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§selector: Option<String>
§timeout: u64
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Navigate(String)

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GoBack

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GoForward

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Reload

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SetViewport

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§width: u32
§height: u32
§device_scale_factor: Option<f64>
§mobile: Option<bool>
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Evaluate(String)

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Screenshot

Trait Implementations§

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impl Clone for AgentAction

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fn clone(&self) -> AgentAction

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AgentAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AgentAction

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for AgentAction

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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type Output = T

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where T: for<'de> Deserialize<'de>,