pub struct SpellMultiWinHandler { /* private fields */ }
Expand description
Used for the initialisation of SpellMultiLayerShell, this struct is responsible for handling, initialising, updating and maintaing of various widgets that are being rendered simultaneously. It uses SpellSkiaWinAdapter internally.
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Source§impl SpellMultiWinHandler
impl SpellMultiWinHandler
Sourcepub fn conjure_spells(windows: Vec<(&str, WindowConf)>) -> Vec<SpellWin>
pub fn conjure_spells(windows: Vec<(&str, WindowConf)>) -> Vec<SpellWin>
This function is finally called to create instances of windows (in a multi window scenario). These windows are ultimately passed on to enchant_spells event loop.
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impl Freeze for SpellMultiWinHandler
impl !RefUnwindSafe for SpellMultiWinHandler
impl !Send for SpellMultiWinHandler
impl !Sync for SpellMultiWinHandler
impl Unpin for SpellMultiWinHandler
impl UnwindSafe for SpellMultiWinHandler
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