SpellWinAdapter

Struct SpellWinAdapter 

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pub struct SpellWinAdapter {
    pub window: Window,
    pub rendered: SoftwareRenderer,
    pub size: PhysicalSize,
    pub needs_redraw: Cell<bool>,
}
Expand description

This was the previous struct used internally for rendering, its use is stopped in favour of SpellSkiaWinAdapter which provides faster and more reliable rendering. It implements slint’s WindowAdapter trait.

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§window: Window§rendered: SoftwareRenderer§size: PhysicalSize§needs_redraw: Cell<bool>

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impl WindowAdapter for SpellWinAdapter

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fn window(&self) -> &Window

Returns the window API.
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fn size(&self) -> PhysicalSize

Return the size of the Window on the screen
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fn renderer(&self) -> &dyn Renderer

Return the renderer. Read more
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fn request_redraw(&self)

Issues a request to the windowing system to re-render the contents of the window. Read more
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fn set_visible(&self, _visible: bool) -> Result<(), PlatformError>

Show the window if the argument is true, hide otherwise.
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fn position(&self) -> Option<PhysicalPosition>

Returns the position of the window on the screen, in physical screen coordinates and including a window frame (if present). Read more
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fn set_position(&self, _position: WindowPosition)

Sets the position of the window on the screen, in physical screen coordinates and including a window frame (if present). Read more
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fn set_size(&self, _size: WindowSize)

Request a new size for the window to the specified size on the screen, in physical or logical pixels and excluding a window frame (if present). Read more
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fn update_window_properties(&self, _properties: WindowProperties<'_>)

Re-implement this function to update the properties such as window title or layout constraints. Read more
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fn window_handle_06(&self) -> Result<WindowHandle<'_>, HandleError>

Re-implement this to support exposing raw window handles (version 0.6).
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fn display_handle_06(&self) -> Result<DisplayHandle<'_>, HandleError>

Re-implement this to support exposing raw display handles (version 0.6).

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