pub struct SpellWinAdapter {
pub window: Window,
pub rendered: SoftwareRenderer,
pub size: PhysicalSize,
pub needs_redraw: Cell<bool>,
}Expand description
This was the previous struct used internally for rendering, its use is stopped in favour of SpellSkiaWinAdapter which provides faster and more reliable rendering. It implements slint’s WindowAdapter trait.
Fields§
§window: Window§rendered: SoftwareRenderer§size: PhysicalSize§needs_redraw: Cell<bool>Trait Implementations§
Source§impl WindowAdapter for SpellWinAdapter
impl WindowAdapter for SpellWinAdapter
Source§fn size(&self) -> PhysicalSize
fn size(&self) -> PhysicalSize
Return the size of the Window on the screen
Source§fn request_redraw(&self)
fn request_redraw(&self)
Issues a request to the windowing system to re-render the contents of the window. Read more
Source§fn set_visible(&self, _visible: bool) -> Result<(), PlatformError>
fn set_visible(&self, _visible: bool) -> Result<(), PlatformError>
Show the window if the argument is true, hide otherwise.
Source§fn position(&self) -> Option<PhysicalPosition>
fn position(&self) -> Option<PhysicalPosition>
Returns the position of the window on the screen, in physical screen coordinates and including
a window frame (if present). Read more
Source§fn set_position(&self, _position: WindowPosition)
fn set_position(&self, _position: WindowPosition)
Sets the position of the window on the screen, in physical screen coordinates and including
a window frame (if present). Read more
Source§fn set_size(&self, _size: WindowSize)
fn set_size(&self, _size: WindowSize)
Request a new size for the window to the specified size on the screen, in physical or logical pixels
and excluding a window frame (if present). Read more
Source§fn update_window_properties(&self, _properties: WindowProperties<'_>)
fn update_window_properties(&self, _properties: WindowProperties<'_>)
Re-implement this function to update the properties such as window title or layout constraints. Read more
Source§fn window_handle_06(&self) -> Result<WindowHandle<'_>, HandleError>
fn window_handle_06(&self) -> Result<WindowHandle<'_>, HandleError>
Re-implement this to support exposing raw window handles (version 0.6).
Source§fn display_handle_06(&self) -> Result<DisplayHandle<'_>, HandleError>
fn display_handle_06(&self) -> Result<DisplayHandle<'_>, HandleError>
Re-implement this to support exposing raw display handles (version 0.6).
Auto Trait Implementations§
impl !Freeze for SpellWinAdapter
impl !RefUnwindSafe for SpellWinAdapter
impl !Send for SpellWinAdapter
impl !Sync for SpellWinAdapter
impl Unpin for SpellWinAdapter
impl !UnwindSafe for SpellWinAdapter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.