pub struct SpellMultiWinHandler { /* private fields */ }Expand description
Used for the initialisation of SpellMultiLayerShell, this struct is responsible for handling, initialising, updating and maintaing of various widgets that are being rendered simultaneously. It uses SpellSkiaWinAdapter internally.
Implementations§
Source§impl SpellMultiWinHandler
impl SpellMultiWinHandler
Sourcepub fn conjure_spells(windows: Vec<(&str, WindowConf)>) -> Vec<SpellWin>
pub fn conjure_spells(windows: Vec<(&str, WindowConf)>) -> Vec<SpellWin>
This function is finally called to create instances of windows (in a multi window scenario). These windows are ultimately passed on to enchant_spells event loop, multi-window setup is unstable though and is not recommended for end use just now.
Auto Trait Implementations§
impl Freeze for SpellMultiWinHandler
impl !RefUnwindSafe for SpellMultiWinHandler
impl !Send for SpellMultiWinHandler
impl !Sync for SpellMultiWinHandler
impl Unpin for SpellMultiWinHandler
impl UnwindSafe for SpellMultiWinHandler
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