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Window

Struct Window 

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pub struct Window<UserEventType = ()>
where UserEventType: 'static,
{ /* private fields */ }
Expand description

Struct representing a window.

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impl Window<()>

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pub fn new_centered<Str, Size>( title: Str, size: Size, ) -> Result<Window<()>, BacktraceError<WindowCreationError>>
where Str: AsRef<str>, Size: Into<UVec2>,

Create a new window, centered in the middle of the primary monitor.

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pub fn new_fullscreen_borderless<Str>( title: Str, ) -> Result<Window<()>, BacktraceError<WindowCreationError>>
where Str: AsRef<str>,

Create a new window, in fullscreen borderless mode on the primary monitor.

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pub fn new_with_options( title: &str, options: WindowCreationOptions, ) -> Result<Window<()>, BacktraceError<WindowCreationError>>

Create a new window with the specified options.

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impl<UserEventType: 'static> Window<UserEventType>

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pub fn new_with_user_events( title: &str, options: WindowCreationOptions, ) -> Result<Self, BacktraceError<WindowCreationError>>

Create a new window with the specified options, with support for user events. See window::UserEventSender.

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pub fn create_user_event_sender(&self) -> UserEventSender<UserEventType>

Creates a window::UserEventSender, which can be used to post custom events to this event loop from another thread.

If calling this, specify the type of the event data using Window::<YourTypeHere>::new_with_user_events().

See UserEventSender::send_event, WindowHandler::on_user_event.

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pub fn run_loop<H>(self, handler: H) -> !
where H: WindowHandler<UserEventType> + 'static,

Run the window event loop, with the specified callback handler.

Once the event loop finishes running, the entire app will terminate, even if other threads are still running. See window::WindowHelper::terminate_loop().

Auto Trait Implementations§

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impl<UserEventType> Freeze for Window<UserEventType>

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impl<UserEventType> RefUnwindSafe for Window<UserEventType>
where UserEventType: RefUnwindSafe,

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impl<UserEventType> Send for Window<UserEventType>
where UserEventType: Send,

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impl<UserEventType> Sync for Window<UserEventType>
where UserEventType: Sync,

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impl<UserEventType> Unpin for Window<UserEventType>
where UserEventType: Unpin,

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impl<UserEventType> UnsafeUnpin for Window<UserEventType>

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impl<UserEventType> UnwindSafe for Window<UserEventType>
where UserEventType: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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const ALIGN: usize

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