CreateRunBuilder

Struct CreateRunBuilder 

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pub struct CreateRunBuilder<'a> { /* private fields */ }
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Builder for CreateRun.

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impl<'a> CreateRunBuilder<'a>

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pub fn category<VALUE: Into<CategoryId<'a>>>( &mut self, value: VALUE, ) -> &mut Self

Category ID for the run.

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pub fn level<VALUE: Into<LevelId<'a>>>(&mut self, value: VALUE) -> &mut Self

Level ID for individual level runs.

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pub fn date<VALUE: Into<Cow<'a, str>>>(&mut self, value: VALUE) -> &mut Self

Optional date the run was performed (defaults to the current date).

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pub fn region<VALUE: Into<RegionId<'a>>>(&mut self, value: VALUE) -> &mut Self

Optional region for the run. Some games require a region to be submitted.

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pub fn platform<VALUE: Into<PlatformId<'a>>>( &mut self, value: VALUE, ) -> &mut Self

Optional platform for the run. Some games require a platform to be submitted.

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pub fn verified<VALUE: Into<bool>>(&mut self, value: VALUE) -> &mut Self

If the run has been verified by a moderator. Can only be set if the submitting user is a moderator of the game.

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pub fn emulated<VALUE: Into<bool>>(&mut self, value: VALUE) -> &mut Self

When true the run was performed on an emulator (default: false).

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pub fn video<VALUE: Into<Url>>(&mut self, value: VALUE) -> &mut Self

A valid video URL. Optional, but some games require a video to be included.

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pub fn comment<VALUE: Into<String>>(&mut self, value: VALUE) -> &mut Self

Optional comment on the run. Can include additional video URLs.

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pub fn splitsio<VALUE: Into<SplitsIo>>(&mut self, value: VALUE) -> &mut Self

Splits.io ID or URL for the splits for the run.

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pub fn variables<VALUE: Into<HashMap<VariableId<'a>, ValueType<'a>>>>( &mut self, value: VALUE, ) -> &mut Self

Variable values for the new run. Some games have mandatory variables.

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pub fn build(&self) -> Result<CreateRun<'a>, CreateRunBuilderError>

Builds a new CreateRun.

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If a required field has not been initialized.

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impl<'a> CreateRunBuilder<'a>

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pub fn realtime<T: Into<f64>>(&mut self, value: T) -> &mut Self

Real-world time of the run

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pub fn realtime_noloads<T: Into<f64>>(&mut self, value: T) -> &mut Self

Real-world time of the run, excluding the loading times

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pub fn ingame<T: Into<f64>>(&mut self, value: T) -> &mut Self

Time measured by the game

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pub fn player(&mut self, player: Player<'a>) -> &mut Self

Add a player to this run.

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pub fn players<I>(&mut self, iter: I) -> &mut Self
where I: Iterator<Item = Player<'a>>,

Add multiple players to this run.

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impl<'a> Clone for CreateRunBuilder<'a>

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fn clone(&self) -> CreateRunBuilder<'a>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Default for CreateRunBuilder<'a>

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<'a> Freeze for CreateRunBuilder<'a>

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impl<'a> RefUnwindSafe for CreateRunBuilder<'a>

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impl<'a> Send for CreateRunBuilder<'a>

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impl<'a> Sync for CreateRunBuilder<'a>

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impl<'a> Unpin for CreateRunBuilder<'a>

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impl<'a> UnwindSafe for CreateRunBuilder<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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where T: Clone,

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type Owned = T

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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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impl<T> ErasedDestructor for T
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