GamesBuilder

Struct GamesBuilder 

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pub struct GamesBuilder<'a> { /* private fields */ }
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Builder for Games.

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impl<'a> GamesBuilder<'a>

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pub fn name<VALUE: Into<Cow<'a, str>>>(&mut self, value: VALUE) -> &mut Self

Performs a fuzzy search across game names and abbreviations.

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pub fn abbreviation<VALUE: Into<Cow<'a, str>>>( &mut self, value: VALUE, ) -> &mut Self

Perform an exact-match search for this abbreviation.

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pub fn released<VALUE: Into<i64>>(&mut self, value: VALUE) -> &mut Self

Restrict results to games released in the given year.

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pub fn gametype<VALUE: Into<GameTypeId<'a>>>( &mut self, value: VALUE, ) -> &mut Self

Restrict results to the given game type.

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pub fn platform<VALUE: Into<PlatformId<'a>>>( &mut self, value: VALUE, ) -> &mut Self

Restrict results to the given platform.

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pub fn region<VALUE: Into<RegionId<'a>>>(&mut self, value: VALUE) -> &mut Self

Restrict results to the given region.

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pub fn genre<VALUE: Into<GenreId<'a>>>(&mut self, value: VALUE) -> &mut Self

Restrict results to the given genre.

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pub fn engine<VALUE: Into<EngineId<'a>>>(&mut self, value: VALUE) -> &mut Self

Restrict results to the given engine.

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pub fn developer<VALUE: Into<DeveloperId<'a>>>( &mut self, value: VALUE, ) -> &mut Self

Restrict results to the given developer.

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pub fn publisher<VALUE: Into<PublisherId<'a>>>( &mut self, value: VALUE, ) -> &mut Self

Restrict results to the given publisher.

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pub fn moderator<VALUE: Into<UserId<'a>>>(&mut self, value: VALUE) -> &mut Self

Only return games moderated by the given user.

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pub fn bulk<VALUE: Into<bool>>(&mut self, value: VALUE) -> &mut Self

Enable bulk access.

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pub fn orderby<VALUE: Into<GamesSorting>>(&mut self, value: VALUE) -> &mut Self

Sorting options for results.

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pub fn direction<VALUE: Into<Direction>>(&mut self, value: VALUE) -> &mut Self

Sort direction.

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pub fn build(&self) -> Result<Games<'a>, GamesBuilderError>

Builds a new Games.

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If a required field has not been initialized.

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impl GamesBuilder<'_>

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pub fn embed(&mut self, embed: GameEmbeds) -> &mut Self

Add an embedded resource to this result.

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pub fn embeds<I>(&mut self, iter: I) -> &mut Self
where I: Iterator<Item = GameEmbeds>,

Add multiple embedded resources to this result.

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impl<'a> Clone for GamesBuilder<'a>

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fn clone(&self) -> GamesBuilder<'a>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Default for GamesBuilder<'a>

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<'a> Freeze for GamesBuilder<'a>

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impl<'a> RefUnwindSafe for GamesBuilder<'a>

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impl<'a> Send for GamesBuilder<'a>

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impl<'a> Sync for GamesBuilder<'a>

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impl<'a> Unpin for GamesBuilder<'a>

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impl<'a> UnwindSafe for GamesBuilder<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,