pub struct UlaFrameCache<V> {
pub frame_pixels: [(u32, [u8; 32]); 192],
pub frame_colors: [(u32, [u8; 32]); 192],
pub frame_colors_coarse: [(u32, [u8; 32]); 24],
/* private fields */
}Expand description
Spectrum’s video data frame cache.
When a byte is being written to the video memory and the video beam position has already passed the referenced screen cell, the cell value is being cached from memory before the data in memory is being modified.
The caching is performed only once per frame for each potential cell so subsequent writes to the same memory address won’t modify the cached cell value.
When a screen is being drawn the data stored in cache will override any value currently residing in video memory.
Fields§
§frame_pixels: [(u32, [u8; 32]); 192]§frame_colors: [(u32, [u8; 32]); 192]§frame_colors_coarse: [(u32, [u8; 32]); 24]Implementations§
Source§impl<V> UlaFrameCache<V>
impl<V> UlaFrameCache<V>
Source§impl<V: VideoFrame> UlaFrameCache<V>
impl<V: VideoFrame> UlaFrameCache<V>
Sourcepub fn update_frame_pixels<M: ZxMemory>(
&mut self,
memory: &M,
_: CellCoords,
addr: u16,
ts: VideoTs,
)
pub fn update_frame_pixels<M: ZxMemory>( &mut self, memory: &M, _: CellCoords, addr: u16, ts: VideoTs, )
Compares the given bitmap cell coordinates with the video timestamp and depending on the result of that comparison caches (or not) the bitmap cell with the value from the memory at the given address.
Sourcepub fn update_frame_colors<M: ZxMemory>(
&mut self,
memory: &M,
_: CellCoords,
addr: u16,
ts: VideoTs,
)
pub fn update_frame_colors<M: ZxMemory>( &mut self, memory: &M, _: CellCoords, addr: u16, ts: VideoTs, )
Compares the given attribute cell coordinates with the video timestamp and depending on the result of that comparison caches (or not) the attribute cell or cells with the value from the memory at the given address.
Sourcepub fn apply_snow_interference(
&mut self,
screen: &ScreenArray,
_: CellCoords,
snow: u8,
)
pub fn apply_snow_interference( &mut self, screen: &ScreenArray, _: CellCoords, snow: u8, )
Caches the bitmap and attribute cell at the given coordinates with the snow distortion applied.
Trait Implementations§
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impl<V: Clone> Clone for UlaFrameCache<V>
Source§fn clone(&self) -> UlaFrameCache<V>
fn clone(&self) -> UlaFrameCache<V>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<V> Debug for UlaFrameCache<V>
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Auto Trait Implementations§
impl<V> Freeze for UlaFrameCache<V>
impl<V> RefUnwindSafe for UlaFrameCache<V>where
V: RefUnwindSafe,
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V: Send,
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V: Sync,
impl<V> Unpin for UlaFrameCache<V>where
V: Unpin,
impl<V> UnwindSafe for UlaFrameCache<V>where
V: UnwindSafe,
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