Struct spectrusty::video::Renderer
source · pub struct Renderer<VD, BI> {
pub border: BorderColor,
pub frame_image_producer: VD,
pub border_changes: BI,
pub border_size: BorderSize,
pub invert_flash: bool,
}
Expand description
Implements a method to render an image of a video frame for classic ZX Spectrum low resolution modes.
Fields§
§border: BorderColor
A border color at the beginning of the frame.
frame_image_producer: VD
An iterator of ink/paper pixels and attributes by line.
border_changes: BI
Changes to border color registered with timestamps.
border_size: BorderSize
Determines the size of the rendered screen.
invert_flash: bool
Flash state.
Implementations§
source§impl<VD, BI> Renderer<VD, BI>where
VD: VideoFrameDataIterator,
BI: Iterator<Item = VideoTsData3>,
impl<VD, BI> Renderer<VD, BI>where
VD: VideoFrameDataIterator,
BI: Iterator<Item = VideoTsData3>,
sourcepub fn render_pixels<'a, B: PixelBuffer<'a>, P: Palette<Pixel = B::Pixel>, V: VideoFrame>(
self,
buffer: &'a mut [u8],
pitch: usize
)
pub fn render_pixels<'a, B: PixelBuffer<'a>, P: Palette<Pixel = B::Pixel>, V: VideoFrame>(
self,
buffer: &'a mut [u8],
pitch: usize
)
Examples found in repository?
More examples
src/chip/ula128/video.rs (line 126)
114 115 116 117 118 119 120 121 122 123 124 125 126 127
fn render_video_frame<'a, B: PixelBuffer<'a>, P: Palette<Pixel=B::Pixel>>(
&mut self,
buffer: &'a mut [u8],
pitch: usize,
border_size: BorderSize
)
{
create_ula128_renderer(border_size,
&mut self.ula,
self.beg_screen_shadow,
&self.shadow_frame_cache,
&mut self.screen_changes)
.render_pixels::<B, P, Self::VideoFrame>(buffer, pitch)
}
src/chip/ula3/video.rs (line 99)
87 88 89 90 91 92 93 94 95 96 97 98 99 100
fn render_video_frame<'a, B: PixelBuffer<'a>, P: Palette<Pixel=B::Pixel>>(
&mut self,
buffer: &'a mut [u8],
pitch: usize,
border_size: BorderSize
)
{
create_ula128_renderer(border_size,
&mut self.ula,
self.beg_screen_shadow,
&self.shadow_frame_cache,
&mut self.screen_changes)
.render_pixels::<B, P, Self::VideoFrame>(buffer, pitch)
}
Trait Implementations§
Auto Trait Implementations§
impl<VD, BI> RefUnwindSafe for Renderer<VD, BI>where
BI: RefUnwindSafe,
VD: RefUnwindSafe,
impl<VD, BI> Send for Renderer<VD, BI>where
BI: Send,
VD: Send,
impl<VD, BI> Sync for Renderer<VD, BI>where
BI: Sync,
VD: Sync,
impl<VD, BI> Unpin for Renderer<VD, BI>where
BI: Unpin,
VD: Unpin,
impl<VD, BI> UnwindSafe for Renderer<VD, BI>where
BI: UnwindSafe,
VD: UnwindSafe,
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