pub struct SceneGraphSystem<P>(/* private fields */);
Implementations§
Trait Implementations§
Source§impl<P> Default for SceneGraphSystem<P>
impl<P> Default for SceneGraphSystem<P>
Source§impl<'system, P> System<'system> for SceneGraphSystem<P>
impl<'system, P> System<'system> for SceneGraphSystem<P>
Source§type SystemData = (Read<'system, EntitiesRes>, Storage<'system, P, Fetch<'system, MaskedStorage<P>>>, Write<'system, SceneGraph<P>, SceneGraphSetupHandler<P>>)
type SystemData = (Read<'system, EntitiesRes>, Storage<'system, P, Fetch<'system, MaskedStorage<P>>>, Write<'system, SceneGraph<P>, SceneGraphSetupHandler<P>>)
The resource bundle required to execute this system. Read more
Source§fn run(&mut self, (entities, parents, scene_graph): Self::SystemData)
fn run(&mut self, (entities, parents, scene_graph): Self::SystemData)
Executes the system with the required system
data.
Source§fn running_time(&self) -> RunningTime
fn running_time(&self) -> RunningTime
Returns a hint how long the system needs for running.
This is used to optimize the way they’re executed (might
allow more parallelization). Read more
Source§fn accessor<'b>(&'b self) -> AccessorCow<'a, 'b, Self>
fn accessor<'b>(&'b self) -> AccessorCow<'a, 'b, Self>
Return the accessor from the
SystemData
.Auto Trait Implementations§
impl<P> Freeze for SceneGraphSystem<P>
impl<P> RefUnwindSafe for SceneGraphSystem<P>where
P: RefUnwindSafe,
impl<P> Send for SceneGraphSystem<P>where
P: Send,
impl<P> Sync for SceneGraphSystem<P>where
P: Sync,
impl<P> Unpin for SceneGraphSystem<P>where
P: Unpin,
impl<P> UnwindSafe for SceneGraphSystem<P>where
P: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<'a, T> RunWithPool<'a> for Twhere
T: System<'a>,
impl<'a, T> RunWithPool<'a> for Twhere
T: System<'a>,
Source§fn run(&mut self, world: &'a World, _: &ThreadPool)
fn run(&mut self, world: &'a World, _: &ThreadPool)
Runs the system/group of systems. Possibly in parallel depending
on how the structure is set up. Read more
Source§fn reads(&self, reads: &mut Vec<ResourceId>)
fn reads(&self, reads: &mut Vec<ResourceId>)
Accumulates the necessary read/shared resources from the
systems in this group.
Source§fn writes(&self, writes: &mut Vec<ResourceId>)
fn writes(&self, writes: &mut Vec<ResourceId>)
Accumulates the necessary write/exclusive resources from the
systems in this group.
Source§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
Source§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
Source§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default
and panics on an error case.Source§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
Source§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
Source§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default
and panics on an error case.