[−][src]Struct specs_scene_graph::SceneGraphSystem
Methods
impl<P> SceneGraphSystem<P>
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Trait Implementations
impl<P> Default for SceneGraphSystem<P>
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impl<'system, P> System<'system> for SceneGraphSystem<P> where
P: Parent,
P::Storage: Default + Tracked,
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P: Parent,
P::Storage: Default + Tracked,
type SystemData = (Entities<'system>, ReadStorage<'system, P>, Write<'system, SceneGraph<P>, SceneGraphSetupHandler<P>>)
The resource bundle required to execute this system. Read more
fn run(&mut self, (entities, parents, scene_graph): Self::SystemData)
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fn running_time(&self) -> RunningTime
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Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
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Return the accessor from the [SystemData
].
fn setup(&mut self, world: &mut World)
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Sets up the World
using Self::SystemData::setup
.
fn dispose(self, world: &mut World)
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Performs clean up that requires resources from the World
. This commonly removes components from world
which depend on external resources. Read more
Auto Trait Implementations
impl<P> Send for SceneGraphSystem<P> where
P: Send,
P: Send,
impl<P> Unpin for SceneGraphSystem<P> where
P: Unpin,
P: Unpin,
impl<P> Sync for SceneGraphSystem<P> where
P: Sync,
P: Sync,
impl<P> UnwindSafe for SceneGraphSystem<P> where
P: UnwindSafe,
P: UnwindSafe,
impl<P> RefUnwindSafe for SceneGraphSystem<P> where
P: RefUnwindSafe,
P: RefUnwindSafe,
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<'a, T> RunNow<'a> for T where
T: System<'a>,
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T: System<'a>,
fn run_now(&mut self, world: &'a World)
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fn setup(&mut self, world: &mut World)
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fn dispose(self: Box<T>, world: &mut World)
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impl<'a, T> RunWithPool<'a> for T where
T: System<'a>,
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T: System<'a>,
fn setup(&mut self, world: &mut World)
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fn run(&mut self, world: &'a World, &ThreadPool)
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fn reads(&self, reads: &mut Vec<ResourceId>)
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fn writes(&self, writes: &mut Vec<ResourceId>)
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impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,
impl<T> TryDefault for T where
T: Default,
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T: Default,
fn try_default() -> Result<T, String>
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fn unwrap_default() -> Self
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Calls try_default
and panics on an error case.