pub struct SceneGraphSetupHandler<P>(_);
Trait Implementations§
source§impl<P: Debug> Debug for SceneGraphSetupHandler<P>
impl<P: Debug> Debug for SceneGraphSetupHandler<P>
source§impl<P: Default> Default for SceneGraphSetupHandler<P>
impl<P: Default> Default for SceneGraphSetupHandler<P>
source§fn default() -> SceneGraphSetupHandler<P>
fn default() -> SceneGraphSetupHandler<P>
Returns the “default value” for a type. Read more
source§impl<P> SetupHandler<SceneGraph<P>> for SceneGraphSetupHandler<P>where
P: Parent,
P::Storage: Default + Tracked,
impl<P> SetupHandler<SceneGraph<P>> for SceneGraphSetupHandler<P>where
P: Parent,
P::Storage: Default + Tracked,
Auto Trait Implementations§
impl<P> RefUnwindSafe for SceneGraphSetupHandler<P>where
P: RefUnwindSafe,
impl<P> Send for SceneGraphSetupHandler<P>where
P: Send,
impl<P> Sync for SceneGraphSetupHandler<P>where
P: Sync,
impl<P> Unpin for SceneGraphSetupHandler<P>where
P: Unpin,
impl<P> UnwindSafe for SceneGraphSetupHandler<P>where
P: UnwindSafe,
Blanket Implementations§
§impl<T> Any for Twhere
T: Any,
impl<T> Any for Twhere
T: Any,
fn get_type_id(&self) -> TypeId
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
source§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
source§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default
and panics on an error case.source§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
source§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
source§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default
and panics on an error case.