Struct specs_scene_graph::SceneGraphSystem[][src]

pub struct SceneGraphSystem<P>(_);

Methods

impl<P> SceneGraphSystem<P>
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Trait Implementations

impl<P> Default for SceneGraphSystem<P>
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Returns the "default value" for a type. Read more

impl<'system, P> System<'system> for SceneGraphSystem<P> where
    P: Parent,
    P::Storage: Default + Tracked
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The resource bundle required to execute this system. Read more

Executes the system with the required system data. Read more

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more

Return the accessor from the [SystemData].

Sets up the Resources using Self::SystemData::setup.

Auto Trait Implementations

impl<P> Send for SceneGraphSystem<P> where
    P: Send

impl<P> Sync for SceneGraphSystem<P> where
    P: Sync