Struct specs_camera::Camera3DSystem
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pub struct Camera3DSystem<T: 'static + Sync + Send + Copy + Float> { /* fields omitted */ }
Methods
impl<T: 'static + Sync + Send + Copy + Float> Camera3DSystem<T>
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Trait Implementations
impl<'a, T: 'static + Sync + Send + Copy + Float> System<'a> for Camera3DSystem<T>
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type SystemData = (Fetch<'a, ScreenSize>, ReadStorage<'a, Transform3D<T>>, WriteStorage<'a, Camera3D<T>>)
The resource bundle required to execute this system. Read more
fn run(&mut self, (screen_size, transforms, cameras): Self::SystemData)
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Executes the system with the required system data. Read more
fn running_time(&self) -> RunningTime
Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more