pub struct FlaggedStorage<C, T = DenseVecStorage<C>> { /* private fields */ }
Expand description

Wrapper storage that tracks modifications, insertions, and removals of components through an EventChannel.

Note: Joining over all components of a FlaggedStorage mutably will flag all components.

What you want to instead is to use restrict_mut() to first get the entities which contain the component and then conditionally modify the component after a call to get_mut() or get_other_mut().

Examples

extern crate specs;

use specs::prelude::*;

pub struct Comp(u32);
impl Component for Comp {
    // `FlaggedStorage` acts as a wrapper around another storage.
    // You can put any store inside of here (e.g. HashMapStorage, VecStorage, etc.)
    //
    // It also works as `FlaggedStorage<Self>` and defaults to `DenseVecStorage<Self>`
    // for the inner storage.
    type Storage = FlaggedStorage<Self, VecStorage<Self>>;
}

pub struct CompSystem {
    // These keep track of where you left off in the event channel.
    reader_id: ReaderId<ComponentEvent>,

    // The bitsets you want to populate with modification/insertion events.
    modified: BitSet,
    inserted: BitSet,
}

impl<'a> System<'a> for CompSystem {
    type SystemData = (Entities<'a>, WriteStorage<'a, Comp>);
    fn run(&mut self, (entities, mut comps): Self::SystemData) {
        // We want to clear the bitset first so we don't have left over events
        // from the last frame.
        //
        // However, if you want to accumulate changes over a couple frames then you
        // can only clear it when necessary. (This might be useful if you have some
        // sort of "tick" system in your game and only want to do operations every
        // 1/4th of a second or something)
        //
        // It is not okay to only read the events in an interval though as that could
        // leave behind events which would end up growing the event ring buffer to
        // extreme sizes.
        self.modified.clear();
        self.inserted.clear();

        // Here we can populate the bitsets by iterating over the events.
        // You can also just iterate over the events without using a bitset which will
        // give you an ordered history of the events (which is good for caches and synchronizing
        // other storages, but this allows us to use them in joins with components.
        {
            let events = comps.channel()
                .read(&mut self.reader_id);
            for event in events {
                match event {
                    ComponentEvent::Modified(id) => { self.modified.add(*id); },
                    ComponentEvent::Inserted(id) => { self.inserted.add(*id); },
                    _ => { },
                };
            }
        }

        // Iterates over all components like normal.
        for comp in (&comps).join() {
            // ...
        }

        // **Never do this**
        // This will flag all components as modified regardless of whether the inner loop
        // actually modified the component.
        //
        // Only do this if you have other filters, like some other components to filter
        // out the ones you want to modify.
        for comp in (&mut comps).join() {
            // ...
        }

        // Instead you will want to restrict the amount of components iterated over, either through
        // other components in the join, or by using `RestrictedStorage` and only getting the component
        // mutably when you are sure you need to modify it.
        for (entity, mut comps) in (&entities, &mut comps.restrict_mut()).join() {
            if condition { // check whether this component should be modified.
                 let mut comp = comps.get_mut();
                 // ...
            }
        }

        // To iterate over the modified components:
        for comp in (&comps, &self.modified).join() {
            // ...
        }

        // To iterate over all inserted/modified components;
        for comp in (&comps, &self.modified & &self.inserted).join() {
            // ...
        }
    }
}

fn main() {
    let mut world = World::new();
    world.register::<Comp>();

    // You will want to register the system `ReaderId`s
    // before adding/modifying/removing any entities and components.
    //
    // Otherwise you won't receive any of the modifications until
    // you start tracking them.
    let mut comp_system = {
        let mut comps = world.write_storage::<Comp>();
        CompSystem {
            reader_id: comps.register_reader(),
            modified: BitSet::new(),
            inserted: BitSet::new(),
        }
    };

    world.create_entity().with(Comp(19u32)).build();

    {
        let mut comps = world.write_storage::<Comp>();
        let events = comps.channel().read(&mut comp_system.reader_id);
        assert_eq!(events.len(), 1);
    }

    #[cfg(feature = "storage-event-control")]
    {
        world.write_storage::<Comp>().set_event_emission(false);
        world.create_entity().with(Comp(19u32)).build();

        {
            let mut comps = world.write_storage::<Comp>();
            let events = comps.channel().read(&mut comp_system.reader_id);
            assert_eq!(events.len(), 0);
        }

        world.write_storage::<Comp>().set_event_emission(true);
        world.create_entity().with(Comp(19u32)).build();

        {
            let mut comps = world.write_storage::<Comp>();
            let events = comps.channel().read(&mut comp_system.reader_id);
            assert_eq!(events.len(), 1);
        }
    }
}

Trait Implementations§

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impl<C, T> Default for FlaggedStorage<C, T>where T: TryDefault,

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<C: Component, T: SharedGetMutStorage<C>> SharedGetMutStorage<C> for FlaggedStorage<C, T>

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unsafe fn shared_get_mut( &self, id: Index ) -> <T as UnprotectedStorage<C>>::AccessMut<'_>

Gets mutable access to the the data associated with an Index. Read more
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impl<C, T> Tracked for FlaggedStorage<C, T>

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fn channel(&self) -> &EventChannel<ComponentEvent>

Event channel tracking modified/inserted/removed components.
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fn channel_mut(&mut self) -> &mut EventChannel<ComponentEvent>

Mutable event channel tracking modified/inserted/removed components.
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fn set_event_emission(&mut self, emit: bool)

Controls the events signal emission. When this is set to false the events modified/inserted/removed are not emitted.
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fn event_emission(&self) -> bool

Returns the actual state of the event emission.
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impl<C: Component, T: UnprotectedStorage<C>> UnprotectedStorage<C> for FlaggedStorage<C, T>

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type AccessMut<'a> = <T as UnprotectedStorage<C>>::AccessMut<'a> where T: 'a

The wrapper through with mutable access of a component is performed.
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unsafe fn clean<B>(&mut self, has: B)where B: BitSetLike,

Clean the storage given a bitset with bits set for valid indices dropping all existing components. Read more
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unsafe fn get(&self, id: Index) -> &C

Gets a shared reference to the data associated with an Index. Read more
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unsafe fn get_mut( &mut self, id: Index ) -> <T as UnprotectedStorage<C>>::AccessMut<'_>

Gets mutable access to the the data associated with an Index. Read more
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unsafe fn insert(&mut self, id: Index, comp: C)

Inserts new data for a given Index. Read more
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unsafe fn remove(&mut self, id: Index) -> C

Removes the data associated with an Index. Read more
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unsafe fn drop(&mut self, id: Index)

Drops the data associated with an Index. This could be used when a more efficient implementation for it exists than remove when the data is no longer needed. Defaults to simply calling remove. Read more

Auto Trait Implementations§

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impl<C, T = DenseVecStorage<C>> !RefUnwindSafe for FlaggedStorage<C, T>

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impl<C, T> Send for FlaggedStorage<C, T>where C: Send, T: Send,

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impl<C, T> Sync for FlaggedStorage<C, T>where C: Sync, T: Sync,

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impl<C, T> Unpin for FlaggedStorage<C, T>where C: Unpin, T: Unpin,

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impl<C, T> UnwindSafe for FlaggedStorage<C, T>where C: UnwindSafe, T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> TryDefault for Twhere T: Default,

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fn try_default() -> Result<T, String>

Tries to create the default.
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fn unwrap_default() -> Self

Calls try_default and panics on an error case.
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Event for Twhere T: Send + Sync + 'static,

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impl<T> Resource for Twhere T: Any + Send + Sync,