Struct specs_hierarchy::Hierarchy [−][src]
pub struct Hierarchy<P> { /* fields omitted */ }
Scene graph type hierarchy.
Will use the given generic type P
as the component type that provides parenting links. The
internal structure is kept in sync with the Tracked
events for that component type.
Will send modification events on the internal EventChannel
. Note that Removed
events
do not indicate that the Parent
component was removed from the component storage, just that
the Entity
will no longer be considered to be a part of the Hierarchy
. This is because the
user may wish to either remove only the component, or the complete Entity, or something
completely different. When an Entity
that is a parent gets removed from the hierarchy, the
full tree of children below it will also be removed from the hierarchy.
Any cycles in the hierarchy will cause Undefined Behavior.
Methods
impl<P> Hierarchy<P>
[src]
impl<P> Hierarchy<P>
pub fn new(
modified_id: ReaderId<ModifiedFlag>,
inserted_id: ReaderId<InsertedFlag>,
removed_id: ReaderId<RemovedFlag>
) -> Self where
P: Component,
P::Storage: Tracked,
[src]
pub fn new(
modified_id: ReaderId<ModifiedFlag>,
inserted_id: ReaderId<InsertedFlag>,
removed_id: ReaderId<RemovedFlag>
) -> Self where
P: Component,
P::Storage: Tracked,
Create a new hierarchy object.
pub fn all(&self) -> &[Entity]
[src]
pub fn all(&self) -> &[Entity]
Get all entities that contain parents, in sorted order, where parents are guaranteed to be before their children.
Note: This does not include entities that are parents.
pub fn children(&self, entity: Entity) -> &[Entity]
[src]
pub fn children(&self, entity: Entity) -> &[Entity]
Get the immediate children of a specific entity.
pub fn all_children(&self, entity: Entity) -> BitSet
[src]
pub fn all_children(&self, entity: Entity) -> BitSet
Get all children of this entity recursively as a BitSet
This does not include the parent entity you pass in.
ⓘImportant traits for SubHierarchyIterator<'a, P>pub fn all_children_iter<'a>(
&'a self,
entity: Entity
) -> SubHierarchyIterator<'a, P>
[src]
pub fn all_children_iter<'a>(
&'a self,
entity: Entity
) -> SubHierarchyIterator<'a, P>
Returns an iterator over all of the recursive children of this entity.
This does not include the parent entity you pass in. Parents are guaranteed to be prior to their children.
pub fn parent(&self, entity: Entity) -> Option<Entity>
[src]
pub fn parent(&self, entity: Entity) -> Option<Entity>
Get the parent of a specific entity
pub fn track(&mut self) -> ReaderId<HierarchyEvent>
[src]
pub fn track(&mut self) -> ReaderId<HierarchyEvent>
Get a token for tracking the modification events from the hierarchy
pub fn changed(&self) -> &EventChannel<HierarchyEvent>
[src]
pub fn changed(&self) -> &EventChannel<HierarchyEvent>
Get the EventChannel
for the modification events for reading
pub fn maintain(&mut self, data: ParentData<P>) where
P: Component + Parent,
P::Storage: Tracked,
[src]
pub fn maintain(&mut self, data: ParentData<P>) where
P: Component + Parent,
P::Storage: Tracked,
Maintain the hierarchy, usually only called by HierarchySystem
.
Trait Implementations
impl<P> SetupHandler<Hierarchy<P>> for HierarchySetupHandler<P> where
P: Component + Send + Sync + 'static,
P::Storage: Tracked,
[src]
impl<P> SetupHandler<Hierarchy<P>> for HierarchySetupHandler<P> where
P: Component + Send + Sync + 'static,
P::Storage: Tracked,