Struct RenderSystem

Source
pub struct RenderSystem;
Expand description

Specs system for rendering sprites to a buffer.

Note: This can only be used in conjunction with a .with_thread_local() function in specs and not with a normal .with() call.

use specs::prelude::*;
use specs_blit::RenderSystem;

let mut dispatcher = DispatcherBuilder::new()
    // Expose the sprite render system to specs
    .with_thread_local(RenderSystem)
    .build();

Trait Implementations§

Source§

impl<'a> System<'a> for RenderSystem

Source§

type SystemData = (Write<'a, PixelBuffer>, Storage<'a, Sprite, Fetch<'a, MaskedStorage<Sprite>>>)

The resource bundle required to execute this system. Read more
Source§

fn run(&mut self, (buffer, sprites): Self::SystemData)

Executes the system with the required system data.
Source§

fn running_time(&self) -> RunningTime

Returns a hint how long the system needs for running. This is used to optimize the way they’re executed (might allow more parallelization). Read more
Source§

fn accessor<'b>(&'b self) -> AccessorCow<'a, 'b, Self>

Return the accessor from the SystemData.
Source§

fn setup(&mut self, world: &mut World)

Sets up the World using Self::SystemData::setup.
Source§

fn dispose(self, world: &mut World)
where Self: Sized,

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Any for T
where T: Any,

Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<'a, T> RunNow<'a> for T
where T: System<'a>,

Source§

fn run_now(&mut self, world: &'a World)

Runs the system now. Read more
Source§

fn setup(&mut self, world: &mut World)

Sets up World for a later call to run_now.
Source§

fn dispose(self: Box<T>, world: &mut World)

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources.
Source§

impl<'a, T> RunWithPool<'a> for T
where T: System<'a>,

Source§

fn setup(&mut self, world: &mut World)

Sets up World for a later call to run.
Source§

fn run(&mut self, world: &'a World, _: &ThreadPool)

Runs the system/group of systems. Possibly in parallel depending on how the structure is set up. Read more
Source§

fn reads(&self, reads: &mut Vec<ResourceId>)

Accumulates the necessary read/shared resources from the systems in this group.
Source§

fn writes(&self, writes: &mut Vec<ResourceId>)

Accumulates the necessary write/exclusive resources from the systems in this group.
Source§

impl<T> SetParameter for T

Source§

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result
where T: Parameter<Self>,

Sets value as a parameter of self.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Event for T
where T: Send + Sync + 'static,

Source§

impl<T> Resource for T
where T: Any + Send + Sync,