pub struct NodeStyle {
pub opacity: f32,
pub corner_radius: Option<f32>,
pub fills: Vec<Paint>,
pub strokes: Vec<Stroke>,
}Fields§
§opacity: f32§corner_radius: Option<f32>§fills: Vec<Paint>§strokes: Vec<Stroke>Trait Implementations§
Source§impl<'de> Deserialize<'de> for NodeStyle
impl<'de> Deserialize<'de> for NodeStyle
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for NodeStyle
Auto Trait Implementations§
impl Freeze for NodeStyle
impl RefUnwindSafe for NodeStyle
impl Send for NodeStyle
impl Sync for NodeStyle
impl Unpin for NodeStyle
impl UnsafeUnpin for NodeStyle
impl UnwindSafe for NodeStyle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more