pub struct Buffer { /* private fields */ }Expand description
2D buffer of cells for rendering
Implementations§
Source§impl Buffer
impl Buffer
Sourcepub fn get(&self, x: u16, y: u16) -> Option<&Cell>
pub fn get(&self, x: u16, y: u16) -> Option<&Cell>
Get a cell at position (returns None if out of bounds)
Sourcepub fn get_mut(&mut self, x: u16, y: u16) -> Option<&mut Cell>
pub fn get_mut(&mut self, x: u16, y: u16) -> Option<&mut Cell>
Get a mutable cell at position (returns None if out of bounds)
Sourcepub fn set(&mut self, x: u16, y: u16, cell: Cell)
pub fn set(&mut self, x: u16, y: u16, cell: Cell)
Set a cell at position (does nothing if out of bounds)
Sourcepub fn set_symbol(&mut self, x: u16, y: u16, symbol: &str)
pub fn set_symbol(&mut self, x: u16, y: u16, symbol: &str)
Set just the symbol at a position
Sourcepub fn set_string(&mut self, x: u16, y: u16, s: &str, style: Style)
pub fn set_string(&mut self, x: u16, y: u16, s: &str, style: Style)
Set a string starting at position with the given style
Sourcepub fn set_string_raw(&mut self, x: u16, y: u16, s: &str)
pub fn set_string_raw(&mut self, x: u16, y: u16, s: &str)
Set a string with default style
Sourcepub fn fill_style(&mut self, area: Rect, style: Style)
pub fn fill_style(&mut self, area: Rect, style: Style)
Fill an area with a specific style (preserves symbols)
Sourcepub fn clear_area(&mut self, area: Rect)
pub fn clear_area(&mut self, area: Rect)
Clear an area within the buffer
Sourcepub fn iter(&self) -> impl Iterator<Item = (u16, u16, &Cell)>
pub fn iter(&self) -> impl Iterator<Item = (u16, u16, &Cell)>
Iterate over all cells with their positions
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Buffer
impl RefUnwindSafe for Buffer
impl Send for Buffer
impl Sync for Buffer
impl Unpin for Buffer
impl UnsafeUnpin for Buffer
impl UnwindSafe for Buffer
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