pub struct QuadTreeNode<Data: Copy> { /* private fields */ }Implementations§
Source§impl<Data: Copy> QuadTreeNode<Data>
impl<Data: Copy> QuadTreeNode<Data>
Sourcepub fn nodes(&self) -> &Option<Box<[QuadTreeNode<Data>; 4]>>
pub fn nodes(&self) -> &Option<Box<[QuadTreeNode<Data>; 4]>>
§Arguments
returns : &Option<Box<[QuadTreeNode; 4]>> the nodes of the current node
Sourcepub fn data(&self) -> &Vec<((f64, f64), Data)>
pub fn data(&self) -> &Vec<((f64, f64), Data)>
§Arguments
returns : &Vec<((f64, f64), Data)> the Elements stored in the current node
Auto Trait Implementations§
impl<Data> Freeze for QuadTreeNode<Data>
impl<Data> RefUnwindSafe for QuadTreeNode<Data>where
Data: RefUnwindSafe,
impl<Data> Send for QuadTreeNode<Data>where
Data: Send,
impl<Data> Sync for QuadTreeNode<Data>where
Data: Sync,
impl<Data> Unpin for QuadTreeNode<Data>where
Data: Unpin,
impl<Data> UnwindSafe for QuadTreeNode<Data>where
Data: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more