Pose

Struct Pose 

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pub struct Pose {
    pub rotation: UnitQuat,
    pub translation: Vec3,
}
Expand description

A 6DOF pose represented by rotation and translation.

This represents a rigid body transformation in 3D space with a quaternion for rotation and a 3D vector for translation. The pose transforms points from local/object coordinates to world/reference coordinates.

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§rotation: UnitQuat

Rotation component as a unit quaternion

§translation: Vec3

Translation component as a 3D vector

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impl Pose

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pub fn transform_point(&self, local: Vec3) -> Vec3

Transform a point from local/object coordinates to world/reference coordinates.

Applies both rotation and translation to transform a point position. The formula is: world_point = rotation * local_point + translation

§Arguments
  • local - Point in local coordinates
§Returns

Point in world/reference coordinates

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pub fn transform_vec(&self, local: Vec3) -> Vec3

Transform a vector from local/object coordinates to world/reference coordinates.

Applies only the rotation component, ignoring translation. This is appropriate for transforming directions, velocities, forces, or any vector quantity that represents a direction rather than a position.

§Arguments
  • local - Vector in local coordinates
§Returns

Vector in world/reference coordinates

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pub fn inverse(&self) -> Pose

Compute the inverse of the pose.

Returns a pose that transforms from world/reference coordinates back to local/object coordinates. The formula is: X⁻¹ = [R⁻¹, -R⁻¹·t]

§Returns

Inverse pose that undoes this transformation

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pub fn is_identity(&self, epsilon: Real) -> bool

Check whether the pose is close to identity.

Returns true if both the rotation angle and translation magnitude are below the given epsilon threshold.

§Arguments
  • epsilon - Maximum allowed deviation from identity
§Returns

True if the pose is approximately identity

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pub fn into_array(self) -> [Real; 7]

Convert the pose to a [Real; 7] array with the format [x, y, z, i, j, k, w].

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pub fn from_array(arr: [Real; 7]) -> Self

Create a pose from a [Real; 7] array with the format [x, y, z, i, j, k, w].

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pub fn from_slice(arr: &[Real]) -> Self

Create a pose from a slice with the format [x, y, z, i, j, k, w].

§Panics

Panics if the slice length is not 7.

Trait Implementations§

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impl Clone for Pose

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fn clone(&self) -> Pose

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Pose

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Pose

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fn default() -> Pose

Returns the “default value” for a type. Read more
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impl From<Pose> for PluckerTransform

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fn from(pose: Pose) -> Self

Converts to this type from the input type.
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impl Mul for Pose

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type Output = Pose

The resulting type after applying the * operator.
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fn mul(self, rhs: Pose) -> Pose

Performs the * operation. Read more
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impl Copy for Pose

Auto Trait Implementations§

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impl Freeze for Pose

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impl RefUnwindSafe for Pose

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impl Send for Pose

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impl Sync for Pose

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impl Unpin for Pose

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impl UnwindSafe for Pose

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.