Struct sparkl3d_core::dynamics::solver::QuadraticKernel
source · pub struct QuadraticKernel;Implementations§
source§impl QuadraticKernel
impl QuadraticKernel
pub fn inv_d(cell_width: Real) -> Real
pub fn eval_all(x: Real) -> [Real; 3]
pub fn eval(x: Real) -> Real
pub fn eval_derivative(x: Real) -> Real
pub fn precompute_weights(
ref_elt_pos_minus_particle_pos: Vector<Real>,
h: Real
) -> [[Real; 3]; 3]
pub fn stencil_with_dir(
elt_pos_minus_particle_pos: Vector<Real>,
h: Real
) -> Real
pub fn stencil(elt_pos: Point<Real>, particle_pos: Point<Real>, h: Real) -> Real
pub fn stencil_gradient_with_dir(
elt_pos_minus_particle_pos: Vector<Real>,
h: Real
) -> Vector<Real>
pub fn stencil_gradient(
elt_pos: Point<Real>,
particle_pos: Point<Real>,
h: Real
) -> Vector<Real>
Auto Trait Implementations§
impl RefUnwindSafe for QuadraticKernel
impl Send for QuadraticKernel
impl Sync for QuadraticKernel
impl Unpin for QuadraticKernel
impl UnwindSafe for QuadraticKernel
Blanket Implementations§
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.