Struct sparkl2d_kernels::GpuGridNode
source · #[repr(C)]pub struct GpuGridNode {
pub mass: Real,
pub momentum_velocity: Vector<Real>,
pub psi_momentum_velocity: Real,
pub psi_mass: Real,
pub prev_mass: Real,
pub projection_status: GpuGridProjectionStatus,
pub projection_scaled_dir: Vector<Real>,
}
Fields§
§mass: Real
§momentum_velocity: Vector<Real>
§psi_momentum_velocity: Real
§psi_mass: Real
§prev_mass: Real
§projection_status: GpuGridProjectionStatus
§projection_scaled_dir: Vector<Real>
Trait Implementations§
source§impl Clone for GpuGridNode
impl Clone for GpuGridNode
source§fn clone(&self) -> GpuGridNode
fn clone(&self) -> GpuGridNode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GpuGridNode
impl Debug for GpuGridNode
source§impl Default for GpuGridNode
impl Default for GpuGridNode
impl Copy for GpuGridNode
impl DeviceCopy for GpuGridNode
Auto Trait Implementations§
impl RefUnwindSafe for GpuGridNode
impl Send for GpuGridNode
impl Sync for GpuGridNode
impl Unpin for GpuGridNode
impl UnwindSafe for GpuGridNode
Blanket Implementations§
source§impl<T> DeviceCopyExt for Twhere
T: DeviceCopy,
impl<T> DeviceCopyExt for Twhere
T: DeviceCopy,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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&mut Trait
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) to &Any
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SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
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self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
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self
is actually part of its subset T
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Use with care! Same as
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but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
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The inclusion map: converts
self
to the equivalent element of its superset.