pub struct PlayerClocks {
pub remaining_ms: [u64; 4],
}Expand description
Remaining clock time for each player in milliseconds.
Fields§
§remaining_ms: [u64; 4]Trait Implementations§
Source§impl Clone for PlayerClocks
impl Clone for PlayerClocks
Source§fn clone(&self) -> PlayerClocks
fn clone(&self) -> PlayerClocks
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerClocks
impl Debug for PlayerClocks
Source§impl<'de> Deserialize<'de> for PlayerClocks
impl<'de> Deserialize<'de> for PlayerClocks
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlayerClocks
impl RefUnwindSafe for PlayerClocks
impl Send for PlayerClocks
impl Sync for PlayerClocks
impl Unpin for PlayerClocks
impl UnsafeUnpin for PlayerClocks
impl UnwindSafe for PlayerClocks
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more