pub struct CollisionPoint {
pub world_a: Vec3,
pub world_b: Vec3,
pub local_a: Vec3,
pub local_b: Vec3,
pub normal: Vec3,
pub distance: f32,
}Fields§
§world_a: Vec3Position of the contact on the first object in world space.
world_b: Vec3Position of the contact on the second object in world space;
local_a: Vec3Position of the contact on the first object in local space.
local_b: Vec3Position of the contact on the second object in local space.
normal: Vec3Contact normal, pointing towards the exterior of the first shape.
distance: f32Contact normal, pointing towards the exterior of the second shape. Distance between the two contact points.
If this is negative, this contact represents a penetration.
Trait Implementations§
Source§impl Clone for CollisionPoint
impl Clone for CollisionPoint
Source§fn clone(&self) -> CollisionPoint
fn clone(&self) -> CollisionPoint
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CollisionPoint
impl Debug for CollisionPoint
Source§impl PartialEq for CollisionPoint
impl PartialEq for CollisionPoint
Source§fn eq(&self, other: &CollisionPoint) -> bool
fn eq(&self, other: &CollisionPoint) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for CollisionPoint
Auto Trait Implementations§
impl Freeze for CollisionPoint
impl RefUnwindSafe for CollisionPoint
impl Send for CollisionPoint
impl Sync for CollisionPoint
impl Unpin for CollisionPoint
impl UnsafeUnpin for CollisionPoint
impl UnwindSafe for CollisionPoint
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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