pub struct EventReader<'w, 's, E>where
E: Event,{ /* private fields */ }Expand description
Reads events of type T in order and tracks which events have already been read.
Implementations§
Source§impl<'w, 's, E> EventReader<'w, 's, E>where
E: Event,
impl<'w, 's, E> EventReader<'w, 's, E>where
E: Event,
Sourcepub fn read(&mut self) -> EventIterator<'_, E>
pub fn read(&mut self) -> EventIterator<'_, E>
Iterates over the events this EventReader has not seen yet. This updates the
EventReader’s event counter, which means subsequent event reads will not include events
that happened before now.
Sourcepub fn iter(&mut self) -> EventIterator<'_, E>
👎Deprecated: use .read() instead.
pub fn iter(&mut self) -> EventIterator<'_, E>
use .read() instead.
Iterates over the events this EventReader has not seen yet. This updates the
EventReader’s event counter, which means subsequent event reads will not include events
that happened before now.
Sourcepub fn read_with_id(&mut self) -> EventIteratorWithId<'_, E>
pub fn read_with_id(&mut self) -> EventIteratorWithId<'_, E>
Sourcepub fn iter_with_id(&mut self) -> EventIteratorWithId<'_, E>
👎Deprecated: use `.read_with_id() instead.
pub fn iter_with_id(&mut self) -> EventIteratorWithId<'_, E>
use `.read_with_id() instead.
Sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
Determines the number of events available to be read from this EventReader without consuming any.
Sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true if there are no events available to read.
§Example
The following example shows a useful pattern where some behavior is triggered if new events are available.
EventReader::clear() is used so the same events don’t re-trigger the behavior the next time the system runs.
#[derive(Event)]
struct CollisionEvent;
fn play_collision_sound(mut events: EventReader<CollisionEvent>) {
if !events.is_empty() {
events.clear();
// Play a sound
}
}Sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Consumes all available events.
This means these events will not appear in calls to EventReader::iter() or
EventReader::iter_with_id() and EventReader::is_empty() will return true.
For usage, see EventReader::is_empty().
Trait Implementations§
Source§impl<'w, 's, E> Debug for EventReader<'w, 's, E>
impl<'w, 's, E> Debug for EventReader<'w, 's, E>
impl<'w, 's, E> ReadOnlySystemParam for EventReader<'w, 's, E>where
E: Event,
Local<'s, ManualEventReader<E>>: ReadOnlySystemParam,
Res<'w, Events<E>>: ReadOnlySystemParam,
Source§impl<E> SystemParam for EventReader<'_, '_, E>where
E: Event,
impl<E> SystemParam for EventReader<'_, '_, E>where
E: Event,
Source§type Item<'w, 's> = EventReader<'w, 's, E>
type Item<'w, 's> = EventReader<'w, 's, E>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta,
) -> <EventReader<'_, '_, E> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta, ) -> <EventReader<'_, '_, E> as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn new_archetype(
state: &mut <EventReader<'_, '_, E> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
fn new_archetype( state: &mut <EventReader<'_, '_, E> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype, registers the components accessed by this SystemParam (if applicable).Source§fn apply(
state: &mut <EventReader<'_, '_, E> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <EventReader<'_, '_, E> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during apply_deferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <EventReader<'_, '_, E> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> <EventReader<'_, '_, E> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <EventReader<'_, '_, E> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> <EventReader<'_, '_, E> as SystemParam>::Item<'w, 's>
SystemParamFunction. Read moreAuto Trait Implementations§
impl<'w, 's, E> !UnwindSafe for EventReader<'w, 's, E>
impl<'w, 's, E> Freeze for EventReader<'w, 's, E>
impl<'w, 's, E> RefUnwindSafe for EventReader<'w, 's, E>where
E: RefUnwindSafe,
impl<'w, 's, E> Send for EventReader<'w, 's, E>
impl<'w, 's, E> Sync for EventReader<'w, 's, E>
impl<'w, 's, E> Unpin for EventReader<'w, 's, E>
impl<'w, 's, E> UnsafeUnpin for EventReader<'w, 's, E>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.