pub struct PersistenceLoaded<T> { /* private fields */ }Trait Implementations§
Source§impl<T> Default for PersistenceLoaded<T>where
T: Default,
impl<T> Default for PersistenceLoaded<T>where
T: Default,
Source§fn default() -> PersistenceLoaded<T>
fn default() -> PersistenceLoaded<T>
Returns the “default value” for a type. Read more
impl<T> Event for PersistenceLoaded<T>
Auto Trait Implementations§
impl<T> Freeze for PersistenceLoaded<T>
impl<T> RefUnwindSafe for PersistenceLoaded<T>where
T: RefUnwindSafe,
impl<T> Send for PersistenceLoaded<T>where
T: Send,
impl<T> Sync for PersistenceLoaded<T>where
T: Sync,
impl<T> Unpin for PersistenceLoaded<T>where
T: Unpin,
impl<T> UnwindSafe for PersistenceLoaded<T>where
T: UnwindSafe,
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
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Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.