pub struct EditorTabViewer<'a, 'w, 's> {
pub world: &'a mut World,
pub commands: &'a mut Commands<'w, 's>,
pub registry: &'a mut HashMap<EditorTabName, EditorUiReg>,
pub visible: Vec<EditorTabName>,
pub tab_commands: Vec<EditorTabCommand>,
}Fields§
§world: &'a mut World§commands: &'a mut Commands<'w, 's>§registry: &'a mut HashMap<EditorTabName, EditorUiReg>§visible: Vec<EditorTabName>§tab_commands: Vec<EditorTabCommand>Trait Implementations§
Source§impl<'a, 'w, 's> TabViewer for EditorTabViewer<'a, 'w, 's>
impl<'a, 'w, 's> TabViewer for EditorTabViewer<'a, 'w, 's>
Source§type Tab = EditorTabName
type Tab = EditorTabName
The type of tab in which you can store state to be drawn in your tabs.
Source§fn ui(
&mut self,
ui: &mut Ui,
tab_name: &mut <EditorTabViewer<'a, 'w, 's> as TabViewer>::Tab,
)
fn ui( &mut self, ui: &mut Ui, tab_name: &mut <EditorTabViewer<'a, 'w, 's> as TabViewer>::Tab, )
Actual tab content.
Source§fn title(
&mut self,
tab: &mut <EditorTabViewer<'a, 'w, 's> as TabViewer>::Tab,
) -> WidgetText
fn title( &mut self, tab: &mut <EditorTabViewer<'a, 'w, 's> as TabViewer>::Tab, ) -> WidgetText
The title to be displayed in the tab bar.
Source§fn clear_background(
&self,
window: &<EditorTabViewer<'a, 'w, 's> as TabViewer>::Tab,
) -> bool
fn clear_background( &self, window: &<EditorTabViewer<'a, 'w, 's> as TabViewer>::Tab, ) -> bool
Whether the tab body will be cleared with the color specified in
TabBarStyle::bg_fill.Source§fn add_popup(&mut self, ui: &mut Ui, surface: SurfaceIndex, node: NodeIndex)
fn add_popup(&mut self, ui: &mut Ui, surface: SurfaceIndex, node: NodeIndex)
Content of the popup under the add button. Useful for selecting what type of tab to add. Read more
Content inside the context menu shown when the tab is right-clicked. Read more
Called after each tab button is shown, so you can add a tooltip, check for clicks, etc.
Source§fn on_close(&mut self, _tab: &mut Self::Tab) -> bool
fn on_close(&mut self, _tab: &mut Self::Tab) -> bool
This is called when the
_tab gets closed by the user. Read moreSource§fn on_add(&mut self, _surface: SurfaceIndex, _node: NodeIndex)
fn on_add(&mut self, _surface: SurfaceIndex, _node: NodeIndex)
This is called when the add button is pressed. Read more
Source§fn force_close(&mut self, _tab: &mut Self::Tab) -> bool
fn force_close(&mut self, _tab: &mut Self::Tab) -> bool
Source§fn tab_style_override(
&self,
_tab: &Self::Tab,
_global_style: &TabStyle,
) -> Option<TabStyle>
fn tab_style_override( &self, _tab: &Self::Tab, _global_style: &TabStyle, ) -> Option<TabStyle>
Sets custom style for given tab.
Auto Trait Implementations§
impl<'a, 'w, 's> Freeze for EditorTabViewer<'a, 'w, 's>
impl<'a, 'w, 's> !RefUnwindSafe for EditorTabViewer<'a, 'w, 's>
impl<'a, 'w, 's> Send for EditorTabViewer<'a, 'w, 's>
impl<'a, 'w, 's> Sync for EditorTabViewer<'a, 'w, 's>
impl<'a, 'w, 's> Unpin for EditorTabViewer<'a, 'w, 's>
impl<'a, 'w, 's> !UnwindSafe for EditorTabViewer<'a, 'w, 's>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.