EditorTabViewer

Struct EditorTabViewer 

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pub struct EditorTabViewer<'a, 'w, 's> {
    pub world: &'a mut World,
    pub commands: &'a mut Commands<'w, 's>,
    pub registry: &'a mut HashMap<EditorTabName, EditorUiReg>,
    pub visible: Vec<EditorTabName>,
    pub tab_commands: Vec<EditorTabCommand>,
}

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§world: &'a mut World§commands: &'a mut Commands<'w, 's>§registry: &'a mut HashMap<EditorTabName, EditorUiReg>§visible: Vec<EditorTabName>§tab_commands: Vec<EditorTabCommand>

Trait Implementations§

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impl<'a, 'w, 's> TabViewer for EditorTabViewer<'a, 'w, 's>

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type Tab = EditorTabName

The type of tab in which you can store state to be drawn in your tabs.
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fn ui( &mut self, ui: &mut Ui, tab_name: &mut <EditorTabViewer<'a, 'w, 's> as TabViewer>::Tab, )

Actual tab content.
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fn title( &mut self, tab: &mut <EditorTabViewer<'a, 'w, 's> as TabViewer>::Tab, ) -> WidgetText

The title to be displayed in the tab bar.
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fn clear_background( &self, window: &<EditorTabViewer<'a, 'w, 's> as TabViewer>::Tab, ) -> bool

Whether the tab body will be cleared with the color specified in TabBarStyle::bg_fill.
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fn add_popup(&mut self, ui: &mut Ui, surface: SurfaceIndex, node: NodeIndex)

Content of the popup under the add button. Useful for selecting what type of tab to add. Read more
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fn context_menu( &mut self, _ui: &mut Ui, _tab: &mut Self::Tab, _surface: SurfaceIndex, _node: NodeIndex, )

Content inside the context menu shown when the tab is right-clicked. Read more
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fn id(&mut self, tab: &mut Self::Tab) -> Id

Unique ID for this tab. Read more
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fn on_tab_button(&mut self, _tab: &mut Self::Tab, _response: &Response)

Called after each tab button is shown, so you can add a tooltip, check for clicks, etc.
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fn closeable(&mut self, _tab: &mut Self::Tab) -> bool

Returns true if the user of your app should be able to close a given _tab. Read more
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fn on_close(&mut self, _tab: &mut Self::Tab) -> bool

This is called when the _tab gets closed by the user. Read more
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fn on_add(&mut self, _surface: SurfaceIndex, _node: NodeIndex)

This is called when the add button is pressed. Read more
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fn force_close(&mut self, _tab: &mut Self::Tab) -> bool

This is called every frame after ui is called, if the _tab is active. Read more
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fn tab_style_override( &self, _tab: &Self::Tab, _global_style: &TabStyle, ) -> Option<TabStyle>

Sets custom style for given tab.
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fn allowed_in_windows(&self, _tab: &mut Self::Tab) -> bool

Specifies a tab’s ability to be shown in a window. Read more
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fn scroll_bars(&self, _tab: &Self::Tab) -> [bool; 2]

Returns true if the horizontal and vertical scroll bars will be shown for tab. Read more

Auto Trait Implementations§

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impl<'a, 'w, 's> Freeze for EditorTabViewer<'a, 'w, 's>

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impl<'a, 'w, 's> !RefUnwindSafe for EditorTabViewer<'a, 'w, 's>

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impl<'a, 'w, 's> Send for EditorTabViewer<'a, 'w, 's>

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impl<'a, 'w, 's> Sync for EditorTabViewer<'a, 'w, 's>

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impl<'a, 'w, 's> Unpin for EditorTabViewer<'a, 'w, 's>

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impl<'a, 'w, 's> !UnwindSafe for EditorTabViewer<'a, 'w, 's>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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