Struct ShipEngine

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pub struct ShipEngine {
    pub symbol: Symbol,
    pub name: String,
    pub description: String,
    pub condition: f64,
    pub integrity: f64,
    pub speed: i32,
    pub requirements: Box<ShipRequirements>,
    pub quality: f64,
}
Expand description

ShipEngine : The engine determines how quickly a ship travels between waypoints.

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§symbol: Symbol

The symbol of the engine.

§name: String

The name of the engine.

§description: String

The description of the engine.

§condition: f64

The repairable condition of a component. A value of 0 indicates the component needs significant repairs, while a value of 1 indicates the component is in near perfect condition. As the condition of a component is repaired, the overall integrity of the component decreases.

§integrity: f64

The overall integrity of the component, which determines the performance of the component. A value of 0 indicates that the component is almost completely degraded, while a value of 1 indicates that the component is in near perfect condition. The integrity of the component is non-repairable, and represents permanent wear over time.

§speed: i32

The speed stat of this engine. The higher the speed, the faster a ship can travel from one point to another. Reduces the time of arrival when navigating the ship.

§requirements: Box<ShipRequirements>§quality: f64

The overall quality of the component, which determines the quality of the component. High quality components return more ships parts and ship plating when a ship is scrapped. But also require more of these parts to repair. This is transparent to the player, as the parts are bought from/sold to the marketplace.

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impl ShipEngine

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pub fn new( symbol: Symbol, name: String, description: String, condition: f64, integrity: f64, speed: i32, requirements: ShipRequirements, quality: f64, ) -> ShipEngine

The engine determines how quickly a ship travels between waypoints.

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impl Clone for ShipEngine

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fn clone(&self) -> ShipEngine

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShipEngine

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ShipEngine

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fn default() -> ShipEngine

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ShipEngine

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ShipEngine

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fn eq(&self, other: &ShipEngine) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ShipEngine

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ShipEngine

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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type Owned = T

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