Struct ShipFrame

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pub struct ShipFrame {
    pub symbol: Symbol,
    pub name: String,
    pub description: String,
    pub condition: f64,
    pub integrity: f64,
    pub module_slots: i32,
    pub mounting_points: i32,
    pub fuel_capacity: i32,
    pub requirements: Box<ShipRequirements>,
    pub quality: f64,
}
Expand description

ShipFrame : The frame of the ship. The frame determines the number of modules and mounting points of the ship, as well as base fuel capacity. As the condition of the frame takes more wear, the ship will become more sluggish and less maneuverable.

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§symbol: Symbol

Symbol of the frame.

§name: String

Name of the frame.

§description: String

Description of the frame.

§condition: f64

The repairable condition of a component. A value of 0 indicates the component needs significant repairs, while a value of 1 indicates the component is in near perfect condition. As the condition of a component is repaired, the overall integrity of the component decreases.

§integrity: f64

The overall integrity of the component, which determines the performance of the component. A value of 0 indicates that the component is almost completely degraded, while a value of 1 indicates that the component is in near perfect condition. The integrity of the component is non-repairable, and represents permanent wear over time.

§module_slots: i32

The amount of slots that can be dedicated to modules installed in the ship. Each installed module take up a number of slots, and once there are no more slots, no new modules can be installed.

§mounting_points: i32

The amount of slots that can be dedicated to mounts installed in the ship. Each installed mount takes up a number of points, and once there are no more points remaining, no new mounts can be installed.

§fuel_capacity: i32

The maximum amount of fuel that can be stored in this ship. When refueling, the ship will be refueled to this amount.

§requirements: Box<ShipRequirements>§quality: f64

The overall quality of the component, which determines the quality of the component. High quality components return more ships parts and ship plating when a ship is scrapped. But also require more of these parts to repair. This is transparent to the player, as the parts are bought from/sold to the marketplace.

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impl ShipFrame

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pub fn new( symbol: Symbol, name: String, description: String, condition: f64, integrity: f64, module_slots: i32, mounting_points: i32, fuel_capacity: i32, requirements: ShipRequirements, quality: f64, ) -> ShipFrame

The frame of the ship. The frame determines the number of modules and mounting points of the ship, as well as base fuel capacity. As the condition of the frame takes more wear, the ship will become more sluggish and less maneuverable.

Trait Implementations§

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impl Clone for ShipFrame

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fn clone(&self) -> ShipFrame

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShipFrame

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ShipFrame

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fn default() -> ShipFrame

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ShipFrame

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ShipFrame

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fn eq(&self, other: &ShipFrame) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ShipFrame

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ShipFrame

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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