Texture

Struct Texture 

Source
pub struct Texture<S, T> {
    pub shape: S,
    pub texture: T,
}
Available on crate feature drawing only.

Fields§

§shape: S§texture: T

Trait Implementations§

Source§

impl<P, S, T> BoundingBox<P> for Texture<S, T>
where S: BoundingBox<P>,

Source§

impl<S: Clone, T: Clone> Clone for Texture<S, T>

Source§

fn clone(&self) -> Texture<S, T>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl<S: Debug, T: Debug> Debug for Texture<S, T>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'a, Cutie, P> Draw<P, ImageBuffer<Rgba<u8>, Vec<u8>>> for Texture<Cutie, &'a DynamicImage>
where Cutie: Shape<P>, P: Float + AsPrimitive<f64>,

Source§

fn draw(&self, image: &mut RgbaImage)

Source§

impl<Cutie, P> Draw<P, ImageBuffer<Rgba<u8>, Vec<u8>>> for Texture<Cutie, Arc<DynamicImage>>
where Cutie: Shape<P> + Clone, P: Float + AsPrimitive<f64>,

Source§

fn draw(&self, image: &mut RgbaImage)

Source§

impl<Cutie, P> Draw<P, ImageBuffer<Rgba<u8>, Vec<u8>>> for Texture<Cutie, DynamicImage>
where Cutie: Shape<P> + Clone, P: Float + AsPrimitive<f64>,

Source§

fn draw(&self, image: &mut RgbaImage)

Source§

impl<Cutie, F, P> Draw<P, ImageBuffer<Rgba<u8>, Vec<u8>>> for Texture<Cutie, F>
where Cutie: Shape<P>, F: Fn(Point2D<P, WorldSpace>) -> Rgba<u8>, P: Float + AsPrimitive<f64>,

F: Fn(v: Point2D) -> Rgba<u8> where v is in normalized texture coordinates.

Source§

fn draw(&self, image: &mut RgbaImage)

Source§

impl<Cutie, P> Draw<P, ImageBuffer<Rgba<u8>, Vec<u8>>> for Texture<Cutie, Rgba<u8>>
where Cutie: Shape<P> + Clone, P: NumCast + AsPrimitive<f64> + Float,

Source§

fn draw(&self, image: &mut RgbaImage)

Source§

impl<P, S, T> SDF<P> for Texture<S, T>
where S: SDF<P>,

Source§

fn sdf(&self, pixel: Point2D<P, WorldSpace>) -> P

Source§

impl<S: Copy, T: Copy> Copy for Texture<S, T>

Auto Trait Implementations§

§

impl<S, T> Freeze for Texture<S, T>
where S: Freeze, T: Freeze,

§

impl<S, T> RefUnwindSafe for Texture<S, T>

§

impl<S, T> Send for Texture<S, T>
where S: Send, T: Send,

§

impl<S, T> Sync for Texture<S, T>
where S: Sync, T: Sync,

§

impl<S, T> Unpin for Texture<S, T>
where S: Unpin, T: Unpin,

§

impl<S, T> UnwindSafe for Texture<S, T>
where S: UnwindSafe, T: UnwindSafe,

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T, Sh> Shape<T> for Sh
where Sh: SDF<T> + BoundingBox<T>,

Source§

fn translate(self, offset: V2<T, WorldSpace>) -> Translation<Self, T>
where Self: Sized,

Source§

fn rotate(self, angle: Angle<T>) -> Rotation<Self, T>
where Self: Sized,

Rotate around the center of shape’s bounding box
Source§

fn scale(self, scale: T) -> Scale<Self, T>
where Self: Sized,

Scale around the center of shape’s bounding box
Source§

fn union<U>(self, other: U) -> Union<Self, U>
where Self: Sized,

Union of two SDFs.
Source§

fn subtraction<U>(self, other: U) -> Subtraction<Self, U>
where Self: Sized,

Subtracion of two SDFs. Note that this operation is not commutative, i.e. Subtraction {a, b} =/= Subtraction {b, a}.
Source§

fn intersection<U>(self, other: U) -> Intersection<Self, U>
where Self: Sized,

Intersection of two SDFs.
Source§

fn smooth_min<U>(self, other: U, k: T) -> SmoothMin<T, Self, U>
where Self: Sized,

Takes the minimum of two SDFs, smoothing between them when they are close. Read more
Source§

fn texture<Tex>(self, texture: Tex) -> Texture<Self, Tex>
where Self: Sized,

Available on crate feature drawing only.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.