pub struct EngineReplay<'s> { /* private fields */ }Expand description
The engine’s services for its replay system (IEngineReplay), which
the engine is inferred to export as EngineReplay001 (see the
module documentation).
Implementations§
Source§impl<'s> EngineReplay<'s>
impl<'s> EngineReplay<'s>
Source§impl EngineReplay<'_>
impl EngineReplay<'_>
Has the game server recalculate its tags (sv_tags) now, as the engine
is inferred to do as a level starts and as a variable marked
NOTIFY changes; see the
module documentation.
The engine sets sv_tags as any change does, which runs its change
callbacks. To keep the engine from announcing that change, run this
within ConVar::quietly of sv_tags.
Trait Implementations§
Source§impl<'s> Clone for EngineReplay<'s>
impl<'s> Clone for EngineReplay<'s>
impl<'s> Copy for EngineReplay<'s>
Source§impl<'s> Debug for EngineReplay<'s>
impl<'s> Debug for EngineReplay<'s>
impl<'s> Eq for EngineReplay<'s>
Source§impl<'s> Hash for EngineReplay<'s>
impl<'s> Hash for EngineReplay<'s>
Source§impl<'s> PartialEq for EngineReplay<'s>
impl<'s> PartialEq for EngineReplay<'s>
impl<'s> StructuralPartialEq for EngineReplay<'s>
Auto Trait Implementations§
impl<'s> !Send for EngineReplay<'s>
impl<'s> !Sync for EngineReplay<'s>
impl<'s> Freeze for EngineReplay<'s>
impl<'s> RefUnwindSafe for EngineReplay<'s>
impl<'s> Unpin for EngineReplay<'s>
impl<'s> UnsafeUnpin for EngineReplay<'s>
impl<'s> UnwindSafe for EngineReplay<'s>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more