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EngineReplay

Struct EngineReplay 

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pub struct EngineReplay<'s> { /* private fields */ }
Expand description

The engine’s services for its replay system (IEngineReplay), which the engine is inferred to export as EngineReplay001 (see the module documentation).

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impl<'s> EngineReplay<'s>

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pub const VERSION: &'static CStr = VERSION

The version string this interface is requested by.

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pub const fn as_ptr(self) -> *mut IEngineReplay

Returns the interface pointer, for calls this crate does not wrap.

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impl EngineReplay<'_>

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pub fn recalculate_tags(self)

Has the game server recalculate its tags (sv_tags) now, as the engine is inferred to do as a level starts and as a variable marked NOTIFY changes; see the module documentation.

The engine sets sv_tags as any change does, which runs its change callbacks. To keep the engine from announcing that change, run this within ConVar::quietly of sv_tags.

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impl<'s> Clone for EngineReplay<'s>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'s> Copy for EngineReplay<'s>

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impl<'s> Debug for EngineReplay<'s>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'s> Eq for EngineReplay<'s>

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impl<'s> Hash for EngineReplay<'s>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<'s> PartialEq for EngineReplay<'s>

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl<'s> StructuralPartialEq for EngineReplay<'s>

Auto Trait Implementations§

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impl<'s> !Send for EngineReplay<'s>

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impl<'s> !Sync for EngineReplay<'s>

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impl<'s> Freeze for EngineReplay<'s>

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impl<'s> RefUnwindSafe for EngineReplay<'s>

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impl<'s> Unpin for EngineReplay<'s>

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impl<'s> UnsafeUnpin for EngineReplay<'s>

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impl<'s> UnwindSafe for EngineReplay<'s>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.