pub struct GlobalLightShadows<S> {
pub light: GlobalLighting,
pub shadows: ShadowControl<S>,
pub fog: EnvFogController<S>,
}Expand description
All information for global lighting, shadowing and post processing fog, etc.
Fields§
§light: GlobalLighting§shadows: ShadowControl<S>§fog: EnvFogController<S>Trait Implementations§
Source§impl<S: Clone> Clone for GlobalLightShadows<S>
impl<S: Clone> Clone for GlobalLightShadows<S>
Source§fn clone(&self) -> GlobalLightShadows<S>
fn clone(&self) -> GlobalLightShadows<S>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<S: Debug> Debug for GlobalLightShadows<S>
impl<S: Debug> Debug for GlobalLightShadows<S>
Source§impl<S: Default> Default for GlobalLightShadows<S>
impl<S: Default> Default for GlobalLightShadows<S>
Source§fn default() -> GlobalLightShadows<S>
fn default() -> GlobalLightShadows<S>
Returns the “default value” for a type. Read more
Source§impl<S: PartialEq> PartialEq for GlobalLightShadows<S>
impl<S: PartialEq> PartialEq for GlobalLightShadows<S>
impl<S> StructuralPartialEq for GlobalLightShadows<S>
Auto Trait Implementations§
impl<S> Freeze for GlobalLightShadows<S>where
S: Freeze,
impl<S> RefUnwindSafe for GlobalLightShadows<S>where
S: RefUnwindSafe,
impl<S> Send for GlobalLightShadows<S>where
S: Send,
impl<S> Sync for GlobalLightShadows<S>where
S: Sync,
impl<S> Unpin for GlobalLightShadows<S>where
S: Unpin,
impl<S> UnwindSafe for GlobalLightShadows<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more