pub struct GameEventList { /* private fields */ }Trait Implementations§
Source§impl Default for GameEventList
impl Default for GameEventList
Source§fn default() -> GameEventList
fn default() -> GameEventList
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for GameEventList
impl RefUnwindSafe for GameEventList
impl !Send for GameEventList
impl !Sync for GameEventList
impl Unpin for GameEventList
impl UnwindSafe for GameEventList
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more